
Actually the only problem i can think of which can lead to this issue is repairing stuff.
Moderators: hoijui, Moderators
Have a look at the ones currently packaged with it to see how it's done, it has comments and things to tell you what it all means.elias79 wrote:How do i make configs ?
Can't believe it :) For several last versions there were no real massive tactics improvement. Anyway, you can low difficulty for now (SpringLobby supports AI options).Zydox wrote:I've tried this last version and so far I haven't survived against three AI's... guess I need to work on my tactics (BA 7.18)
Well, when I won against the prev. version, it was only because all three commanders walked into my defensive lineslogic wrote:Can't believe it :) For several last versions there were no real massive tactics improvement. Anyway, you can low difficulty for now (SpringLobby supports AI options).Zydox wrote:I've tried this last version and so far I haven't survived against three AI's... guess I need to work on my tactics (BA 7.18)
Currently I'm thinking about refactoring to defense matrix layers to implement antiair and antinuke abilities.
Sgt Doom wrote:Glad to see it works with NOTA now, now i've finally got an alternative to RAI's thin stream of units waddling towards their death.
That being said, the thing that stands out to me the most is it's disinterest in flak; only ever saw the enemy build a few mobile flak late into the game (and not a single stationary flak) after my ally had already a sizeable Luftwaffe blitzing their solars (it loved going after those) for a while. Admittedly that was but one game, I shall play some more over the weekend to see if this is a reoccurring issue.
Have a look at the ones currently packaged with it to see how it's done, it has comments and things to tell you what it all means.elias79 wrote:How do i make configs ?
There's categorization, which tells the AI what all the units do i.e. their role(s); then there's config which manipulates fundamental strategy over the course of it's economic rise, specifically unit group sizes, when to tech up, number of scouts and builders.