Idea:A WYSIWYG for spring. - Page 2

Idea:A WYSIWYG for spring.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Idea:A WYSIWYG for spring.

Post by zwzsg »

Super Mario wrote:That's not the point.... The point is that to set up a battle via gui then save it for future testing,
Gundam sandbox + my save system.
Super Mario
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Re: Idea:A WYSIWYG for spring.

Post by Super Mario »

zwzsg wrote:
Super Mario wrote:That's not the point.... The point is that to set up a battle via gui then save it for future testing,
Gundam sandbox + my save system.
You know, the word gundam tell me something that's only for gundam. Besides the editor that i have in mind go though the saves files and determens if each save file passes or fails the balance test (determen by user)
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Idea:A WYSIWYG for spring.

Post by zwzsg »

You know, the word gundam tell me something that's only for gundam.
Ask Smoth to be sure, but I doubt it's forbidden to reuse the code for sandbox mode and feature placer in other mods.
Besides the editor that i have in mind go though the saves files and determens if each save file passes or fails the balance test (determen by user)
You know saves have been officially delegated to mods?

Besides the editor that i have in mind
It's always easy to be better in imagination.
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KDR_11k
Game Developer
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Re: Idea:A WYSIWYG for spring.

Post by KDR_11k »

Adding and modifying stuff at runtime isn't always easy, some stuff requires some extensive work by the engine to actually get into the game (e.g. moveclasses).
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