Gundam sandbox + my save system.Super Mario wrote:That's not the point.... The point is that to set up a battle via gui then save it for future testing,
Idea:A WYSIWYG for spring.
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Re: Idea:A WYSIWYG for spring.
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Re: Idea:A WYSIWYG for spring.
You know, the word gundam tell me something that's only for gundam. Besides the editor that i have in mind go though the saves files and determens if each save file passes or fails the balance test (determen by user)zwzsg wrote:Gundam sandbox + my save system.Super Mario wrote:That's not the point.... The point is that to set up a battle via gui then save it for future testing,
Re: Idea:A WYSIWYG for spring.
Ask Smoth to be sure, but I doubt it's forbidden to reuse the code for sandbox mode and feature placer in other mods.You know, the word gundam tell me something that's only for gundam.
You know saves have been officially delegated to mods?Besides the editor that i have in mind go though the saves files and determens if each save file passes or fails the balance test (determen by user)
It's always easy to be better in imagination.Besides the editor that i have in mind
Re: Idea:A WYSIWYG for spring.
Adding and modifying stuff at runtime isn't always easy, some stuff requires some extensive work by the engine to actually get into the game (e.g. moveclasses).