The Curious Case of DSDHosts. - Page 6

The Curious Case of DSDHosts.

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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: The Curious Case of DSDHosts.

Post by momfreeek »

how about !like and !hate [map] commands for community-based map rotation?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: The Curious Case of DSDHosts.

Post by CarRepairer »

Autohosts are irrelevant! Every game hosted under SpringDownloader creates a Springie autohost, and SL has the relayhost feature.

Host your own battles, they use instant autohosts!
muckl
Posts: 151
Joined: 30 Aug 2010, 07:18

Re: The Curious Case of DSDHosts.

Post by muckl »

please dont host yourself
bandwith is heavily used when someone reconnects @ spring
so all stuff will lag heavily and its unplayable.
we have enough real servers for 8v8 games. dont host yourself this shit
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: The Curious Case of DSDHosts.

Post by scifi »

PicassoCT wrote:The irony was, that authost was called for, because once upon a time, there were only speedmetall games open. Now a actuall map is played (and a good one) and still- why dont you PM Licho, so he adds a "authost cant repeat same map for three times, and autoloads another Map" feature?

:)
this is epic idea
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: The Curious Case of DSDHosts.

Post by momfreeek »

CarRepairer wrote:Autohosts are irrelevant! Every game hosted under SpringDownloader creates a Springie autohost
Wait, what? SD responds to autohost commands and uses relayhosts by default? Players can change map and votekick ingame without host intervention?
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: The Curious Case of DSDHosts.

Post by zerver »

muckl wrote:please dont host yourself
bandwith is heavily used when someone reconnects @ spring
so all stuff will lag heavily and its unplayable.
we have enough real servers for 8v8 games. dont host yourself this shit
Press Edit Settings and change the LinkBandwitdh value to solve the problem (max upload speed, per user, in bytes per second).
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: The Curious Case of DSDHosts.

Post by Teutooni »

I got bored of DSD 2 years ago. :roll:

If you're bored too, try something else. Last time I was active there was an XTA game or two with at least 6 players going all evening every day.

Or just get organized and gather other bored vets and host whatever the fuck you want. Seems to me the number of people getting sick of DSD is growing. Make a #NOTDSD channel or something.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: The Curious Case of DSDHosts.

Post by babbles »

Teutooni wrote:Make a #NOTDSD channel or something.
It'd be embarassing when a #dsd channel got more users though.
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: The Curious Case of DSDHosts.

Post by Sucky_Lord »

Well past few nights Fx have been having matches (2v2 up to 5v5) with anybody (mainly PiRO), so if you want a game that isnt dsd just speak to any Fx member, usually enough of us around to get something going
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: The Curious Case of DSDHosts.

Post by Forboding Angel »

muckl wrote:please dont host yourself
bandwith is heavily used when someone reconnects @ spring
so all stuff will lag heavily and its unplayable.
we have enough real servers for 8v8 games. dont host yourself this shit
Autohosts are shit anyway. Besides, relay slave will assuage your bandwidth woes.
muckl
Posts: 151
Joined: 30 Aug 2010, 07:18

Re: The Curious Case of DSDHosts.

Post by muckl »

ok [TERA]noDSDHost lives now and is running fine like [TERA]DSDHost2
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Carpenter
Posts: 216
Joined: 10 Jul 2009, 16:07

Re: The Curious Case of DSDHosts.

Post by Carpenter »

muckl wrote:ok [TERA]noDSDHost lives now and is running fine like [TERA]DSDHost2
Thanks for good news.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: The Curious Case of DSDHosts.

Post by very_bad_soldier »

Carpenter wrote:
muckl wrote:ok [TERA]noDSDHost lives now and is running fine like [TERA]DSDHost2
Thanks for good news.
I thought the main problem was the existance of two DSD-only hosts and not the lack of other hosts?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: The Curious Case of DSDHosts.

Post by PicassoCT »

Wish we had sort of a Alternative Matchmaker- if you tryied unsucessfully to host a specific game, he would search others having the same fate, and would roll the dice, you either got to chose the map, the other one to chose the mod, game set and go. That way, you at least wouldnt end up, time after time, chosing the only available option.
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Carpenter
Posts: 216
Joined: 10 Jul 2009, 16:07

Re: The Curious Case of DSDHosts.

Post by Carpenter »

very_bad_soldier wrote:
Carpenter wrote:
muckl wrote:ok [TERA]noDSDHost lives now and is running fine like [TERA]DSDHost2
Thanks for good news.
I thought the main problem was the existance of two DSD-only hosts and not the lack of other hosts?
True, it just warms my mind hearing about noDSDHost.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: The Curious Case of DSDHosts.

Post by 1v0ry_k1ng »

no autohosts = players host
players host = host has power to easily change map
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Lampe
Posts: 7
Joined: 13 Sep 2010, 22:33

Re: The Curious Case of DSDHosts.

Post by Lampe »

I just wonder: if there *were* so many dsd haters, it should be rather easy to form up a game without DSD - but you always claim to have no alternatives... makes me wonder: do the dsd haters really increase in numbers that much?

Besides, that moaning about DSDHOSTSMUSTDIEOMGWTF is just a consequence of frustration - as is the DSD host itself. As Zinn pointed out already, the dsd only hosting is made for people that WANT dsd. I remember the TERA Autohost well enough, got filled when dsd was set, got emptied when the map was changed (omg i only want to gather player numbers!!! ye .. get a grip). Makes me wonder again: how comes?

DSD only hosts are not the cause, they are the consequence. Banning them won't help anyone, or anything.

oh, and a side note: there still is of course a load of other hosts hosting other maps - usually empty ... the main problem is the general lack of players, as it has been pointed out often enough.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: The Curious Case of DSDHosts.

Post by CarRepairer »

You are correct. DSD haters are just a very loud minority. Nothing will change, and no maps or hosts will be banned because of their choice in map because that's ridiculous. We can just look forward to new threads complaining about DSD, forever. I guess that's more enjoyable to some people than actually playing.
Hackfresser
Posts: 86
Joined: 23 Dec 2008, 20:26

Re: The Curious Case of DSDHosts.

Post by Hackfresser »

if you wanna hate somebody: dsd-only host was my idea originally. BUT i meant it to go with a no-dsd host at the same time. this community seems split into dsd-lovers and dsd-haters, so having separate servers seems just natural.

so... how about having hosts for sea battles as well?
lotsa players seem to dislike sea battles, while others cant seem to find enough sea battles coz the normal servers hardly ever run them. if there was a sea-only server, poeple could get together there and play...?

i would also like some games with metal makers disabled.
imagine dsd with no metal makers... i bet some poeple would get a severe headache and have to lie down, confronted with this situation
8v8 DSD is great. Not only do you get a wonderful meatshield to hide behind, you've also got 7 other teammates to blame for failures! In addition, there are no pesky raiders to district you from teching; the map is so congested that you needn't worry about lamers sneaking around your defensive wall.

All of these factors make it easier to concentrate on what's really important: being the first to build an advanced fusion plant. And then using it to build another advanced fusion plant, since having two will obviously give you an edge once you start producing units (some time next week).
qft.
lets face it: most poeple dont seek a challenge, they wanna relax, and own some poeple with big mechs and big f. cannons.
and if they lose, they wanna blame it on their teammates. dsd is perfect for that.

it has been said before; i say it again: dsd is actually a very nice map once you play it 3v3.

a message to the guys at LOeT: hey leute, ich bins, ente.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: The Curious Case of DSDHosts.

Post by Pxtl »

I think part of the problem that the other popular teamplay maps are... well... weird. They often use rotational symmetry, which in a pub game (which is functionally a bunch of 1v1s) means a bunch of mismatches.

Tabula is incredibly asymmetric. Small Supreme is 2 asymmetric oceans + peninsula, plus oceans tend to emphasize the kind of hyper-offensive gameplay that is unpopular with newbs. Most of the teamplay hosts rotate these ones in, and so switching back to DSD has become a popular habit. If you gave them more DSD-like maps, it might work better - LLTAFortress, DesertSiege and NuclearWinter seem popular substitutes.

Or you can just accept it as a fact of life. The same arguments have happened about CTF-Face, Torlan, Tartech, Dust, The Hunters, etc.

Most players will stick to the maps that emphasize the gameplay they like and are familiar. We just need more players.
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