So...
Why is that a problem?
For most part Spring air units are quite boring and unresponsive to micro, so everyone should be happy about these advancements - you have something cool to do and not just right clicking and forgetting.
Also it's not a new technique at all.
Anything that could be "broken" in any way by this is possibly bomber starts in 1v1 is too strong, and I'd like to see Hobojoe or Pxtl demonstrating that... And even that would be better fixed by adding a few seconds of buildtime to airlab or such, not by totally shutting down the nice micro technique.
Pxtl wrote:Did linebombing break TA? Did mutalisk-stacking break Starcraft?
Yes.
Next question, please.
Next question could be, is there any non-broken RTS by that criteria?