PicassoCT wrote:six hours -+ heightmap export, and that with one eye only, for such a beauty? Thats fast - or not a complete list...

haha yeah, i dont really want to go into how much time was spent with the fruitless attempts to get the heightmap, lets measure that amount of time as "a jar of tears" and try to forget about it :D
also i guess a lot of the "figuring out" stage is done when i'm at work, when you're doing purely physical tasks, the mind tends to wander
i'd figure the big time-saver was the texturing method; im a trial-and-error sort of guy, and the massive rendering times from projects i was working on with other software were really getting under my skin, even with expert instruction out the wazoo
all it is is a standard springmapedit script, with 4 genetica textures... genetica is able to export a bumpmap for a texture directly, so i grabbed those... render the map once with the normal texture, then substitute the corresponding texture files with their bumpmap equivalent, and you get a 1:1 ratio bumpmap that fits exactly with your regular texture (a five minute job really, compared to several hours with other mapping programs... and genetica can make tiling textures procedurally of ridiculous sizes like 2048x, or 4096x) ... pop into max, displace a plane, and boom... hawt secks
ofc it'll never look as nice as something from worldmachine, but i figure that combined with the concrete terrain and spending a bit more time with heightmap detail, the results are pretty nice. heh im not much for realism either i suppose :)
<3 hunter come back to us!