When you lose your com + your lab, your storage gets negative no matter what your income is your units cant fire, none of them
watch this silly way to long replay at minute 35 yellow's lab dies to gunships and his AK's cant fire anymore since he has negative storage of -50
http://replays.adune.nl/?2692
(ps didnt know where to post this, so its here now ^^ )
bug report xta 963
Moderators: Moderators, Content Developer
Re: bug report xta 963
Yep, really. I could achieve -50 in metal storage. I'm not a pro in lua. I thought it was an engine fault for the first time. If this does not happen for other mods then it is evidently smth wrong with XTA.
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Re: bug report xta 963
This bug is really weird (W-I-E-R-D), because even if you restore the storage by building labs/constructor units, the storage equation gets somehow screwed up.
In a game yesterday, I built a lab and metal storage, but even with an income of 10/s I could never fill the metal storage to more than about 165 (of 32k). But even when there was 165 metal in it, it was enough to build a HLT, so I think the amount that is displayed is wrong, and that the engine somehow still knows how much metal you have.
In a game yesterday, I built a lab and metal storage, but even with an income of 10/s I could never fill the metal storage to more than about 165 (of 32k). But even when there was 165 metal in it, it was enough to build a HLT, so I think the amount that is displayed is wrong, and that the engine somehow still knows how much metal you have.
Last edited by Jools on 23 Aug 2010, 16:27, edited 1 time in total.
Re: bug report xta 963
This does not explain why units cant fireJools wrote:This bug is really weird (W-I-E-R-D), because even if you restore the storage by building labs/constructor units, the storage equation gets somehow screwed up.
In a game yesterday, I built a lab and metal storage, but even with an income of 10/s I could fill the metal storage to more than about 165/32k. But even when there was 165 metal in it, it was enough to build a HLT, so I think the amount that is displayed is wrong, and that the engine somehow still knows how much metal you have.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: bug report xta 963
negative storage = no resources, not even instant
no E -> units cannot fire
the negative storage happends because of a mix of mod & engine function bugs, to fix it, the mod should assign the storage to commanders using unitdefs_post ( would also fix the no storage passed to allies on /take )
no E -> units cannot fire
the negative storage happends because of a mix of mod & engine function bugs, to fix it, the mod should assign the storage to commanders using unitdefs_post ( would also fix the no storage passed to allies on /take )
Re: bug report xta 963
What's unitdefs_post?
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: bug report xta 963
I've solved that issue (at least it seems so), I only need raaar's Kbot animation tweaks and D-Gun and live fix, and I can post a new beta. I've also fixed the LUA errors caused by stealth gadget.
Re: bug report xta 963
Yeah, that was irritating.Deadnight Warrior wrote:I've also fixed the LUA errors caused by stealth gadget.
By the way, i could fix gui_center_n_select_xta.lua widget which issued error when there were no units spawned at game start. Not actual though. But still may be worth to add.
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