Unsynch

Unsynch

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Unsynch

Post by albator »

Some of the games I played are unsynch. In case you want replay to check why:
http://replays.adune.nl/?2703
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Unsynch

Post by Jazcash »

Why have you put a "h" on the end of "unsync" three or four times? o.O
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Unsynch

Post by albator »

Jazcash wrote:Why have you put a "h" on the end of "unsync" three or four times? o.O
cause it spells like that in french (the language of the diplomacy used for centuries now :D)
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Unsynch

Post by aegis »

because the greek root chron
chronometer, synchronized, chronosphere, chronology
bobbelurman
Posts: 55
Joined: 02 Dec 2006, 15:22

Re: Unsynch

Post by bobbelurman »

albator wrote:
Jazcash wrote:Why have you put a "h" on the end of "unsync" three or four times? o.O
cause it spells like that in french (the language of the diplomacy used for centuries now :D)
the language of the diplomacy used for centuries? wtf? Why do french people in Spring always sound like they use machine translation for all their chat and posts?
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Unsynch

Post by albator »

bobbelurman wrote:
albator wrote:
Jazcash wrote:Why have you put a "h" on the end of "unsync" three or four times? o.O
cause it spells like that in french (the language of the diplomacy used for centuries now :D)
the language of the diplomacy used for centuries? wtf? Why do french people in Spring always sound like they use machine translation for all their chat and posts?
Cause when you are in the neighbourhood, the only think people care about is piss you of :D
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Unsynch

Post by Gota »

The only piece of information made clear to me from this thread so far is that french people don't like bobbelurman.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Unsynch

Post by zerver »

82.3 has at least 2 bugs:
* spring-multithreaded often desyncs
* replay of the demo can desync if the game was paused during play
Both fixed in coming 82.4
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