I ve been working on a reactor. I want to be able to deactivate it to increase its resistance to damage using the armored tag. I have managed to make onoffable lups for when the reactor is on, but I can't find how to make a second lups effect on, to use when the reactor is deactived. To give you a better idea of what I m talking about:
Activated reactor
Deactived reactor
All I want to do is a shield effect (no real shield - I take care of it using the damage modifier) around the unit when its deactivated, however this corresponds to the off state of the unit and the onactive=true tag doesn't help here.
Any ideas?