Conflict Terra Info
Moderators: Moderators, Content Developer
Conflict Terra Info
Conflict Terra is a two man project at the moment. One Faction, the NKG is pretty much done. Sanada is leading development of it. My Faction is called the PN. It's no where near done.
In the mean time here is the slightly more set up moddb page:
http://www.moddb.com/games/conflict-terra
In the mean time here is the slightly more set up moddb page:
http://www.moddb.com/games/conflict-terra
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Conflict Terra Info
Interesting. Is it going to play like the _A mods, or more like something else?
Re: Conflict Terra Info
Not sure if want, details?
Re: Conflict Terra Info
+1Das Bruce wrote:Not sure if want, details?
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Conflict Terra Info
We intend to release some more info on this, but to be honest the authorization of the subforum was so swift it surprised us.
oksnoop2's PN faction will more or less turn out to be like the _A mods in structure, but I'm trying to make my faction, the NKG, more unique. It'll undoubtedly still have a very TA feel, but that's almost entirely because I don't have the script-fu to make it more unique. An example of my attempt to make it different is that workers can't assist factories, and can't assist each other.bobthedinosaur wrote:Interesting. Is it going to play like the _A mods, or more like something else?
Re: Conflict Terra Info
How about CanAssist = 0SanadaUjiosan wrote: An example of my attempt to make it different is that workers can't assist factories, and can't assist each other.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Conflict Terra Info
Oh it's implemented. I guess my sentence was misleading, sorry.
I was just listing an example of how I'm trying to make my faction unique.
I was just listing an example of how I'm trying to make my faction unique.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Conflict Terra Info
I'm getting tired of seeing projects started and dying, and what you guys are trying to do will take a year, if not considerably longer. Perhaps you should look at this as it would save an assload of time: http://springrts.com/phpbb/viewtopic.php?f=9&t=22283
Re: Conflict Terra Info
Consider it looked at, and thanks for your concern.
Re: Conflict Terra Info
hehehe
i looked at the photos on the moddb page, and saw the big aircraft carrier lurking in the trees ^^
cool beans guys, i was wondering what the two of you were up to... best of luck with the project, i'm sure i'll be interested in testing with you when the time comes.
on the topic of the legos, in the next week or so v2 will be released (i hope... taking an assload of time to texture) with 374 parts, which i think will be much more useful to modmakers than the v1 set which was largely a proof of concept.
i looked at the photos on the moddb page, and saw the big aircraft carrier lurking in the trees ^^
cool beans guys, i was wondering what the two of you were up to... best of luck with the project, i'm sure i'll be interested in testing with you when the time comes.
on the topic of the legos, in the next week or so v2 will be released (i hope... taking an assload of time to texture) with 374 parts, which i think will be much more useful to modmakers than the v1 set which was largely a proof of concept.
Re: Conflict Terra Info
you won't catch me playing NKG!SanadaUjiosan wrote:We intend to release some more info on this, but to be honest the authorization of the subforum was so swift it surprised us.oksnoop2's PN faction will more or less turn out to be like the _A mods in structure, but I'm trying to make my faction, the NKG, more unique. It'll undoubtedly still have a very TA feel, but that's almost entirely because I don't have the script-fu to make it more unique. An example of my attempt to make it different is that workers can't assist factories, and can't assist each other.bobthedinosaur wrote:Interesting. Is it going to play like the _A mods, or more like something else?
Re: Conflict Terra Info
what's an AI that works with this game?
Re: Conflict Terra Info
No worker assisting? really?oksnoop2 wrote:why?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Conflict Terra Info
No worker assist but assuming your economy is not in shambles, the build times are quite manageable. If you're thinking of single construction unit build times for *A mods, there is no need to worry, they are not that enormous.
We were working on an AI to work with the game, but have run into an enormous snag. You can ask Oksnoop2 or AF about it.
We were working on an AI to work with the game, but have run into an enormous snag. You can ask Oksnoop2 or AF about it.