Currently BA uses a widget solely to give the minimap a black border to keep it inline with the GUI and this widget has a significant FPS impact compared the engine minimap.
I'd love to replace this widget with one that just sends a command to change the border colour of the engine minimap.
I realise it's a stupid niche feature but please consider that there is no easy way to do this without writing a whole custom widget to redraw the minimap which seems pretty extreme (and slow in this case).
Thanks
Allow the minimap border colour to be changed
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- TheFatController
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Re: Allow the minimap border colour to be changed
That's just an exaggeration ...TheFatController wrote:that there is no easy way to do this without writing a whole custom widget to redraw the minimap which seems pretty extreme (and slow in this case)
If you want a better GUI then do it in Lua.
So no.
- TheFatController
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Re: Allow the minimap border colour to be changed
BA has a better GUI, written in Lua.jK wrote:That's just an exaggeration ...TheFatController wrote:that there is no easy way to do this without writing a whole custom widget to redraw the minimap which seems pretty extreme (and slow in this case)
If you want a better GUI then do it in Lua.
So no.
It's excessive to have to use a widget to regenerate the minimap when it would be simple to open up this hardcoded value in the engine.
The engine already provides an interface to modify the build/command bar, why not the minimap?
Re: Allow the minimap border colour to be changed
perhaps your widget could be made more efficient?
- TheFatController
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Re: Allow the minimap border colour to be changed
The only thing I can see in the RedUI widget that looks inefficient are hacks to make it work around the buggy minimap override behaviour. I guess the alternative would be to find out from the author (Regretaegis wrote:perhaps your widget could be made more efficient?
