Structures showing start position

Structures showing start position

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Peanut
Posts: 5
Joined: 15 Aug 2010, 17:51

Structures showing start position

Post by Peanut »

Another 'bug' with new version.

Many structures are showing their starting position (ghosted) even when complete and moved.

e.g a lab still shows as closed when it's open and producing units, guns are facing straight (ghosted) but also towards their last firing position, mexes show stationary aswell as spinning.

This isn't for all players or just arm/core, or even for every structure for a specfic player, although it seems to effect most of the structures for certain players.

The start position/state is only as a ghost, whereas it's true position is not ghosted and it's pretty easy to tell what's right and what's not, however it's odd/annoying and certain not right!

Witnessed on BA 7.15 windows 7 x64 and a friend on Linux x64 (although what was ghosted for me wasn't always ghosted for him).
Peanut
Posts: 5
Joined: 15 Aug 2010, 17:51

Re: Structures showing start position

Post by Peanut »

OK, I believe this to be a feature now (as per the DT issue I also posted).

I believe it's ready for a later feature where a spec will be able to view players and only see what they can see, with structures resorting to ghosted once out of view.

I've realised that the ghosting is effected by which team I'm viewing and whether they've view the 'enemy' structure.
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