The great Moore desync

The great Moore desync

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ksf
Posts: 10
Joined: 05 Sep 2008, 16:22

The great Moore desync

Post by ksf »

Features include desync, defunct area reclaim, and someone crashed, too.

http://ifile.it/udoy8gx/20100815_030338 ... 0.82.3.sdf

...let me prod the others to paste their stuff.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: The great Moore desync

Post by Jazcash »

Oh right, you already uploaded this, I uploaded it for Zerver to check out the Area Reclaim bug :lol:

Adune Replay
wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: The great Moore desync

Post by wolas »

I guess it is same but i wrote it again. In map one pass greenland, demo playback goes wrong units spawned from factory (and probably given orders while they are still not finished do nothing in demo) I mean i played one game and i always give orders fast and they dont do anything other player units do something but not exact what they did before nobody had bases at those was. Also when rejoining after spring crash rejoin demo goes wrong too.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: The great Moore desync

Post by zerver »

The defunct area reclaim, can it be seen in the demo? If so please tell me at what time it occurs.
ksf
Posts: 10
Joined: 05 Sep 2008, 16:22

Re: The great Moore desync

Post by ksf »

No idea when the bug occurs, but it occurs on my front, I encountered it myself. It's just a screenfull.
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