Target commander widget

Target commander widget

Requests for features in the spring code.

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Baladin
Posts: 101
Joined: 11 Nov 2007, 01:37

Target commander widget

Post by Baladin »

Widget that makes AA target the trans with commander regardless of other air units flying over.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Target commander widget

Post by Jazcash »

This is a Lua Script request, not an engine feature request :wink:

I actually suggested this a while back, but it was more general. "Make attack units prioritise listed targets if in range": Would allow you to put the unit name in the script along with a list of units it should target first or last in order of priority. Non-listed units would be as normal priority.

This would be useful in many situations:
  • AA shooting at Transports holding Coms
  • Make Mercury and Scream at least half useful
  • Units with long reload times wouldn't be fooled by scout spam, (Janus, Banisher, Sharpshooter etc)
  • Fighters would kill bombers before killing any other air targets
Anyway, it would be an awesome widget, but would kinda take some of the tactical play in BA. Spamming scouts against units with long reload times is the most effective counter, removing it wouldn't make things as fun or balanced imo. Even so, I'd fully support the development of this widget if me and only me can use it :twisted:
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Target commander widget

Post by manolo_ »

i also requested some kind of widget like this (AA units should shoot on air with highest priority [e.g. for xta]), but would be cool if somebody creates a widget like this and you could set the priority like you want it
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Target commander widget

Post by TheFatController »

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