luaUI crashing in 0.82.2

luaUI crashing in 0.82.2

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synthermd
Posts: 5
Joined: 10 Aug 2010, 19:18

luaUI crashing in 0.82.2

Post by synthermd »

The game crashes when luaUI is being loaded. judging from the infolog, its happening from the mod. This is with BA712 and BA714.

Any ideas? Code posted below.

Code: Select all

LogOutput initialized.
Spring 0.82.2.0 (0.82.2)
Build date/time: Aug 13 2010 12:34:24
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
default config file: C:\Users\Margaret\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\Margaret\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 32-bit (build 7600)
Pentium(R) Dual-Core CPU       T4200  @ 2.00GHz; 3003MB RAM, 6004MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Users\Margaret\Documents\My Games\Spring\
Scanning: C:\Users\Margaret\Documents\My Games\Spring\maps
Scanning: C:\Users\Margaret\Documents\My Games\Spring\mods
Scanning: C:\Users\Margaret\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Supported Video modes: 1366x768, 1360x768, 1280x768, 1280x720, 1280x600, 1024x768, 800x600, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1024x768/32bit
[      0] SDL:  1.2.10
[      0] GL:   2.1.0 - Build 8.15.10.2182
[      0] GL:   Intel
[      0] GL:   Mobile Intel(R) 4 Series Express Chipset Family
[      0] GLSL: 1.20  - Intel Build 8.15.10.2182
[      0] GLEW: 1.5.4
[      0] Joysticks found: 0
[      0] Joystick 0 not found
[      0] Loading startscript from: script.txt
[      0] Connecting to local server
[      0] Starting GameServer: 272 ms
[      0] Starting demo recording
[      0] Using map BattleCity-v1
[      0] Recording demo demos/20100813_145633_BattleCity-v1_0.82.2.sdf
[      0] Using mod Balanced Annihilation V7.14
[      0] Using mod archive BA714.sd7
[      0] Loading client data: 217 ms
[      0] User number 0 (team 0, allyteam 0)
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     OpenAL Community
[      0] Sound:   Version:    1.1 ALSOFT 1.11.753
[      0] Sound:   Renderer:   OpenAL Soft
[      0] Sound:   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[      0] Sound:                   ALC_EXT_EFX found (required for air absorption): yes
[      0] Sound:   Device:     DirectSound Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       DirectSound Software
[      0] Sound: air absorption enabled: 0.1
[      0] Sound:  parsed 25 sounds from gamedata/sounds.lua
[      0] Loading sounds: 3 ms
[      0] Camera and mouse: 283 ms
[      0] Parsing unit icons
[      0] Loading GameData Definitions
[      0] Loading all definitions:  0.752000
[      0] Loading GameData Definitions: 987 ms
[      0] Parsing Map Information
[      0] Loading SMF
[      0] Loading Map
[      0] Calculating smooth height mesh
[      0] Calculating smooth mesh: 149 ms
[      0] Number of damage types: 40
[      0] Creating unit textures
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Initializing map features
[      0] Reading estimate path costs
[      0] [CPathManager] pathing data checksum: 69ee7c6e
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] [CShaderHandler::CreateShaderObject]
[      0] 	shader-object name: ARB/groundFPshadow.fp, compile-log:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.

[      0] [CShaderHandler::CreateShaderObject]
[      0] 	shader-object name: ARB/groundFPshadow.fp, compile-log:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.

[      0] [CShaderHandler::CreateShaderObject]
[      0] 	shader-object name: ARB/groundFPshadow.fp, compile-log:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.

[      0] Loading .smt tile-file "maps/BattleCity-v1.smt"
[      0] Loading 13454 tiles from file 1/1
[      0] Reading tiles
[      0] Reading tile map
[      0] generating MipMaps: 8 ms
[      0] Creating Projectile Textures
[      0] Creating sky
[      0] Loading console: 1 ms
[      0] Loading LuaRules
[      0] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[      0] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  Napalm              <lups_napalm.lua>
[      0] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
[      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[      0] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[      0] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  Spawn               <init_game_spawn.lua>
[      0] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  Napalm              <lups_napalm.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] Loaded gadget:  Lups                <lups_wrapper.lua>
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Hardware is incompatible with Xray shader requirements
[      0] Hardware is incompatible with Xray shader requirements
[      0] blur api: your hardware does not support shaders
[      0] Loaded widget from mod:   BlurApi             <api_gfx_blur.lua>
[      0] Loaded widget from mod:   MexUpg Helper       <helper.lua>
[      0] Loaded widget from mod:   HealthBars          <unit_healthbars.lua>
[      0] Loaded widget from mod:   BuildETA            <gui_build_eta.lua>
[      0] Loaded widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget from mod:   Autoquit            <autoquit.lua>
[      0] Loaded widget from mod:   Build Split         <cmd_buildsplit.lua>
[      0] Loaded widget from mod:   ComCounter          <unit_com_counter.lua>
[      0] Spring 0.82.2.0 (0.82.2) has crashed.
[      0] Exception: Access violation (0xc0000005)
[      0] Exception Address: 0x76ed6030
[      0] DLL information:
[      0] 0x00400000	spring
[      0] 0x76e80000	ntdll
[      0] 0x76a00000	kernel32
[      0] 0x75050000	KERNELBASE
[      0] 0x10000000	DevIL
[      0] 0x76be0000	MSVCRT
[      0] 0x765d0000	ADVAPI32
[      0] 0x76fc0000	sechost
[      0] 0x75470000	RPCRT4
[      0] 0x67390000	GLU32
[      0] 0x673c0000	OPENGL32
[      0] 0x76380000	GDI32
[      0] 0x76930000	USER32
[      0] 0x76670000	LPK
[      0] 0x76750000	USP10
[      0] 0x691a0000	DDRAW
[      0] 0x690c0000	DCIMAN32
[      0] 0x752d0000	SETUPAPI
[      0] 0x75210000	CFGMGR32
[      0] 0x76c90000	OLEAUT32
[      0] 0x76d20000	ole32
[      0] 0x750a0000	DEVOBJ
[      0] 0x73a50000	dwmapi
[      0] 0x75640000	IMAGEHLP
[      0] 0x6fbc0000	mingwm10
[      0] 0x75710000	SHELL32
[      0] 0x77050000	SHLWAPI
[      0] 0x75600000	WS2_32
[      0] 0x77040000	NSI
[      0] 0x61b80000	zlib1
[      0] 0x70780000	vorbisfile
[      0] 0x68140000	ogg
[      0] 0x64cc0000	vorbis
[      0] 0x6b600000	OpenAL32
[      0] 0x701e0000	WINMM
[      0] 0x66fc0000	freetype6
[      0] 0x62aa0000	glew32
[      0] 0x002e0000	SDL
[      0] 0x7c340000	MSVCR71
[      0] 0x74f00000	apphelp
[      0] 0x5bb30000	AcXtrnal
[      0] 0x76360000	IMM32
[      0] 0x76680000	MSCTF
[      0] 0x6a980000	dsound
[      0] 0x73740000	POWRPROF
[      0] 0x74f50000	CRYPTBASE
[      0] 0x75680000	CLBCatQ
[      0] 0x73a70000	MMDevApi
[      0] 0x73df0000	PROPSYS
[      0] 0x733d0000	wdmaud
[      0] 0x740d0000	ksuser
[      0] 0x73900000	AVRT
[      0] 0x73390000	AUDIOSES
[      0] 0x73650000	msacm32
[      0] 0x734e0000	MSACM32
[      0] 0x73380000	midimap
[      0] 0x74fd0000	profapi
[      0] 0x73d80000	uxtheme
[      0] 0x047e0000	ig4icd32
[      0] 0x6dbd0000	DINPUT
[      0] 0x74340000	HID
[      0] 0x750c0000	WINTRUST
[      0] 0x750f0000	CRYPT32
[      0] 0x75040000	MSASN1
[      0] 0x6ef80000	dbghelp
[      0] Stacktrace:
synthermd
Posts: 5
Joined: 10 Aug 2010, 19:18

Solved: Re: luaUI crashing in 0.82.2

Post by synthermd »

Problem solved by either resetting inis to defaults or the hotfix that came out today.
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