BETA
Moderators: Moderators, Content Developer
Re: BETA
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[01:13:04] <[1uP]MidKnight> everything is tiny
[01:13:14] <[1uP]MidKnight> turrets and t1 assault tanks are lol overpowered
[01:13:24] <Rafal[CA][NOTA]> yeah turrets are op
[01:13:25] <[1uP]MidKnight> hattori can't aim worth anything
class distinction should show. for example, that massive t2 artillery tank fires microscopic shells, and all the other t2 tanks are tiny.
Really excellent job for a beta. Keep up the good work!

Re: BETA
[19:21:08] ** Joined Battle.
[19:21:08] ** oksnoop2 joined the battle.
[19:21:15] <Sanada_Ujio> whew
[19:21:18] <Sanada_Ujio> version was correct
[19:21:20] <Sanada_Ujio> i was worried
[19:21:25] <oksnoop2> as it should be
[19:21:31] <oksnoop2> stupid googlefrog
[19:21:36] ** [NOD]Smoke_Fumus joined the battle.
[19:21:56] <[NOD]Smoke_Fumus> ok great
[19:22:02] <[NOD]Smoke_Fumus> only one side?
[19:22:07] <oksnoop2> at the moment
[19:22:08] <oksnoop2> yes
[19:22:09] <[NOD]Smoke_Fumus> oh
[19:22:13] <[NOD]Smoke_Fumus> got you
[19:22:17] <oksnoop2> texturing is hard work man
[19:22:23] <[NOD]Smoke_Fumus> i know i know
[19:22:58] <[NOD]Smoke_Fumus> if you can imagine your future building/units you must have twice more powerful imagination to imagine texture for it
[19:23:23] <[NOD]Smoke_Fumus> ok guys
[19:23:27] <[NOD]Smoke_Fumus> let's rock and roll
[19:23:49] <oksnoop2> we are waiting on page down three
[19:24:04] <[NOD]Smoke_Fumus> eh? i don't get it
[19:24:08] <Sanada_Ujio> another player
[19:24:10] <[NOD]Smoke_Fumus> oh
[19:24:20] <[NOD]Smoke_Fumus> okay...
[19:24:22] ** [LCC]Google_Frog[0K] joined the battle.
[19:24:50] <[NOD]Smoke_Fumus> now we setted up?
[19:24:53] <Sanada_Ujio> no
[19:24:57] <Sanada_Ujio> we're waiting on someone else
[19:24:58] ** PgDn3 joined the battle.
[19:25:48] <[NOD]Smoke_Fumus> guys you know i'm lazy as fat replete babooine. x_x
[19:26:26] <[NOD]Smoke_Fumus> how much we must else wait? and who the hell do we waiting?
[19:27:36] <oksnoop2> he's autobalancing
[19:28:29] <[NOD]Smoke_Fumus> so?
[19:28:32] <[NOD]Smoke_Fumus> i saw it
[19:28:37] <[NOD]Smoke_Fumus> use /ring
[19:28:40] <oksnoop2> !ring
[19:28:42] <PgDn3> google_frog are you in 2 clans?
[19:28:43] Error: Command (/ring) does not exist, use /help for a list of available commands.
[19:29:31] <[NOD]Smoke_Fumus> 0K its i guess first spring clan. also most superior clan in ca.
[19:30:04] <PgDn3> ah i see. i dont know much about this stuff. just never seen someone in 2
[19:30:07] <PgDn3> its pretty funny
[20:00:01] ** Nemsys joined the battle.
[20:02:50] ** Nemsys left the battle( ).
[20:03:08] ** Nemsys joined the battle.
[20:03:39] ** Nemsys left the battle( ).
[19:23:27] <[NOD]Smoke_Fumus> that was...*yawns* very lazy
[19:23:50] <[NOD]Smoke_Fumus> you really need health bars for your mod man
[19:23:54] <[LCC]Google_Frog[0K]> lol 171000 metal excess
[19:23:59] <[NOD]Smoke_Fumus> :DDDDD
[19:24:07] <[NOD]Smoke_Fumus> overwhelming
[19:24:24] ** PgDn3 left the battle( ).
[19:24:26] <oksnoop2> assit should be off
[19:24:27] <[NOD]Smoke_Fumus> also sounds annoying
[19:24:34] <oksnoop2> don't know why it was on
[19:24:37] <oksnoop2> and how it got on
[19:24:40] <[NOD]Smoke_Fumus> i dunno
[19:24:46] <[NOD]Smoke_Fumus> i haven't any build help
[19:24:51] <[NOD]Smoke_Fumus> on factories
[19:24:56] <[NOD]Smoke_Fumus> only on structures
[19:25:52] <oksnoop2> well if you guys could
[19:25:55] <oksnoop2> post your comments
[19:26:02] <oksnoop2> in my beta thread
[19:26:07] <oksnoop2> in the ct subforum
[19:26:22] <[NOD]Smoke_Fumus> i already posted them there =) and i also talking with you on google talk
[19:27:04] <oksnoop2> i have not been online since we started
[19:27:10] <[NOD]Smoke_Fumus> i know
[19:27:15] <[NOD]Smoke_Fumus> 1. life bars
[19:27:15] <[NOD]Smoke_Fumus> 2. morph widget
[19:27:15] <[NOD]Smoke_Fumus> 3. get normal sounds
[19:27:26] <[NOD]Smoke_Fumus> and make positioning for sounds
[19:27:34] <oksnoop2> 1 and 2 don't work for us
[19:27:38] <oksnoop2> like we've have tried
[19:27:41] <oksnoop2> to get that to work
[19:27:44] <oksnoop2> 3
[19:27:47] <oksnoop2> we are working on
[19:27:53] <oksnoop2> if you could tell us which sounds suck the most
[19:28:01] <[NOD]Smoke_Fumus> all of them.
[19:28:21] <[LCC]Google_Frog[0K]> the sounds are ok I think
[19:28:24] <[NOD]Smoke_Fumus> you know artillery ship mustn't farting like single-rifle shot
[19:28:37] <oksnoop2> you two are kind of lua savvy
[19:28:43] <oksnoop2> maybe you can help us out with one and two
[19:28:45] <[LCC]Google_Frog[0K]> the armour of units seems to vary widely and there are a lot of non-obvious special damages
[19:29:03] <[LCC]Google_Frog[0K]> I play the game with the units folder open so I can see what everything does
[19:29:30] <[NOD]Smoke_Fumus> so what? sound must be different and easy to quickly guess- what was shooted and from which type of weapon
[19:29:54] <[NOD]Smoke_Fumus> that's how usual strategies works
[19:30:01] <oksnoop2> there's not much we can do about the sounds at the moment,
[19:30:14] <[NOD]Smoke_Fumus> there is loads of sites like noise collector
[19:30:18] <oksnoop2> we have sourced all the sounds we could get and not infringe of other's IP
[19:30:19] <[NOD]Smoke_Fumus> with sounds
[19:30:20] <Sanada_Ujio> what not-obvious special damages are you thinking of google?
[19:30:35] <[LCC]Google_Frog[0K]> I don't know but there appear to be a lot of them
[19:30:57] <[NOD]Smoke_Fumus> oh cmon individual property doesn't play do much role if you using it in freeware project
[19:31:04] <[NOD]Smoke_Fumus> *too
[19:31:22] <Sanada_Ujio> most units have a standard damage value across the board except for one which they are strong or weak against
[19:31:29] <Sanada_Ujio> some have some play in them for specific balance issues
[19:31:44] <[NOD]Smoke_Fumus> also aa is too overwhelmed
[19:31:45] <Sanada_Ujio> if you can find some specific examples i'd be glad to look into it more
[19:31:48] <[NOD]Smoke_Fumus> ground aa i mean
[19:31:54] <[LCC]Google_Frog[0K]> to apply standard damage just say default = damage,
[19:31:59] <[LCC]Google_Frog[0K]> makes widgets work
[19:32:18] <[LCC]Google_Frog[0K]> for example in your explosions replace the long list of equal damages with default = damage
[19:32:35] <Sanada_Ujio> what widgets are not working
[19:32:38] <[LCC]Google_Frog[0K]> then blast radius will show correct value, it should also be easier to maintain
[19:32:47] <[NOD]Smoke_Fumus> you know its idiocity when 2 stationary aa guns takes out 25 advanced fighters in 10-12 seconds
[19:33:26] <[LCC]Google_Frog[0K]> I would like storages. I had 20 storage all game
[19:33:41] <[NOD]Smoke_Fumus> yes mobile storage idea is very good
[19:33:46] <[NOD]Smoke_Fumus> and i guess brand new
[19:33:54] <[NOD]Smoke_Fumus> i doesn't remember any rts with it
[19:34:17] <[LCC]Google_Frog[0K]> any kind
[19:35:24] <[NOD]Smoke_Fumus> also it will be nice to make some powerful payload for enegy storages so players can somehow use em as moving bombs
[19:36:05] <Sanada_Ujio> that likely won't happen
[19:36:10] <[NOD]Smoke_Fumus> why not?
[19:36:31] <Sanada_Ujio> just not the direction i want to take the mobile storage
[19:36:39] <[NOD]Smoke_Fumus> energy battery is kinda explodable stuff
[19:37:10] <[NOD]Smoke_Fumus> mabye not like regular explosion but definely as emp blast
[19:37:35] <[NOD]Smoke_Fumus> because huge energy object when destroys usually causes emp activity
[19:37:44] <Sanada_Ujio> an EMP maybe
[19:37:47] <Sanada_Ujio> i'll write it down
[19:38:40] <[NOD]Smoke_Fumus> also destroyed metal storage must have huge amound of metal in it so i guess you need gadget to set different amount of metals for metal storages
[19:38:44] <oksnoop2> so yeah, if you want to fix health bars and morph indication
[19:38:49] <oksnoop2> either of you
[19:38:50] <[NOD]Smoke_Fumus> *metal storage wreckages
[19:38:51] <oksnoop2> please do
[19:38:55] <oksnoop2> as i tried
[19:38:57] <oksnoop2> and failed
[19:39:27] <[NOD]Smoke_Fumus> try just cp one from ba to your mod - don't download new
[19:39:42] <Sanada_Ujio> a lot of the *A stuff doesn't work for us
[19:39:48] <[NOD]Smoke_Fumus> *sigh*
[19:39:52] <Sanada_Ujio> stuff doesn't jive in scripts
[19:40:00] <[NOD]Smoke_Fumus> you guys need check out luarules folder structure i guess
[19:40:02] <[LCC]Google_Frog[0K]> you need the new morph gadget
[19:40:09] <[NOD]Smoke_Fumus> or old one modified
[19:40:22] <Sanada_Ujio> where can we get it?
[19:40:27] * [NOD]Smoke_Fumus yawns
[19:40:45] <oksnoop2> *test
[19:40:48] <oksnoop2> aw
[19:41:13] <[NOD]Smoke_Fumus> sorry guys. thank you for good game but i guess...i'm going to break table with my head if i will not lead myself to the bed
[19:41:15] <[NOD]Smoke_Fumus> bye
[19:41:21] <Sanada_Ujio> see ya
[19:41:23] <Sanada_Ujio> thanks for palying
[19:41:24] <Sanada_Ujio> playing*
[19:41:26] <[NOD]Smoke_Fumus> =)
[19:41:34] ** [NOD]Smoke_Fumus left the battle( ).
[19:42:39] <oksnoop2> oh smokey
[19:43:59] <Sanada_Ujio> is the new morph gadget in CA?
[19:44:03] <[LCC]Google_Frog[0K]> yes
[19:44:09] ** [LCC]Google_Frog[0K] left the battle( ).
[19:44:30] <oksnoop2> i declare this chat to be done!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: BETA
also: I think the turrets should get morph ugrades. It would be interesting.[12:44:45] <bobthedinosaur> i love the style
[12:44:52] <bobthedinosaur> but i already established that
[12:45:01] <bobthedinosaur> some units need corpes
[12:45:16] <bobthedinosaur> and air units should not, because then they dont crash, they become corpes and fall
[12:45:36] <bobthedinosaur> some of the larger transports looked goofy for their scale
[12:46:05] <bobthedinosaur> and the lv1 scout/light mechs, the ones on wheels should be scaled down a bit, with the resurrection tanks scaled up a bit
[12:46:18] <bobthedinosaur> i dont know what to say about the big goofy hover transport
[12:46:23] <bobthedinosaur> i dont like the model
[12:46:29] <bobthedinosaur> and it turns to fast
[12:46:40] <bobthedinosaur> so rotation should be slowed since it is huge
I haven't played with the sea units yet so can't say much about that.