A useful Tree tool, at last

A useful Tree tool, at last

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

A useful Tree tool, at last

Post by Argh »

For our purposes around here, it's hard to make good trees. I haven't been happy with most of the tools I've tested.

I think this one, along with a modified shader specifically for trees, will be a big winner. It's the only program I've used that is pretty close to doing it by hand.

The program is called tree[d]. I tried it out awhile ago, and walked away annoyed, because it was nice but it only exported B3D and X formats, both of which are distinctly non-portable unless you can afford Polytrans or like being frustrated with the free tools.

The coder apparently came back to it, and the current version allows for OBJ export, can be used to build branches for billboards that you can then use in the program very easily, has good low-poly functions using simple billboards (if there's interest, I can prolly explain how to do it, as that's not entirely easy) and is, in short, a very very nice tool to make good trees with at different polycounts, and it has built in tools for rendering LODs for billboards.

This is for a high-poly environment, 965 tris:

Image

RTS spec, 163 tris:

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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: A useful Tree tool, at last

Post by FireStorm_ »

I've just been playing around with this tool.

It is awesome. Very versatile, jet very easy to use.

I do most my modelling with Wings3D though, so I think if I'd use this tool for spring models I'd export without leafs (or a single one) and still have to do some UV-mapping manually myself.

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large image

But I still think it will come in handy. Tanks for the tip.

(Got it here)
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