Playtest results

Playtest results

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Playtest results

Post by Beherith »

Playtested some, with http://springrts.com/dl/buildbot/defaul ... 752ba7.exe, here are our results:

Pathfinder bug: buildings are only built if builder is in build range.

Other: Loading screen didnt show, it showed the connecting... screen, then froze and went straight ingame.

f4 view very bright.

Area reclaim randomly fails.

Units go around in circles on difficult pathfinding commands.

Endgame stats highlight box is badly positioned (offset down about 25 pixels)

Thank you for your time, and for continuing to make spring better!
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Playtest results

Post by Kloot »

Thanks for the test report.
Pathfinder bug: buildings are only built if builder is in build range.
and
Endgame stats highlight box is badly positioned (offset down about 25 pixels)
have been fixed.
f4 view very bright.
That was an "intentional" change, see Mantis 1842.
Units go around in circles on difficult pathfinding commands.
Working on this one. [done]
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Playtest results

Post by hoijui »

current F4 fix for too dark underwater mex spots works fine for this purpose, but makes other stuff much uglier.
normal view:
Image
metal view:
Image
Attachments
screen00040.png
metal view
(1.51 MiB) Downloaded 7 times
screen00039.png
normal view
(1.52 MiB) Downloaded 7 times
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