New map 4Corners

New map 4Corners

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

New map 4Corners

Post by mufdvr222 »

Will post a link soon, opinions welcome, good and bad, I can`t decide on the atmospheric colors, long story short I just got my new pc up and running and since my new graphics card supports all the good stuff like shadows :-) I wanted to do at least one map with a lot of .smd derived visual goodies.
Map is 24 x 24 with ten start positions and fairly low metal and visible metal patches.
Screens below.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks nice..

But to give your map that extra bit of quality, add features!
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Thats something Im thinking about.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You need a skybox or a different sky, the terrain and the sky dont quite fit....
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Alantai Firestar wrote:You need a skybox or a different sky, the terrain and the sky dont quite fit....
Hmmm, It does look odd, will have a look through my collection of cubemaps I have a cloudy night sky may suite this terrain a little better. :shock:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I think it's the red sky contrasting with the green terrain. The 2 are opposite colours and it shows.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Personally I think it's a neat contrast between the red sky and greenish-darkish-brownish ground. I mean, that's what the sky looks like at the evening, which is obviously what this map is trying to emulate. I'd certainly play it, as long as YOU DON'T PUT IN QUEER/INSANE AMOUNTS OF METAL.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Apart from trees there won`t be ANY features on this map.

Going to leave the sky as is but will remove some of the red from the texture, the ground texture needs to have some red as this would happen in nature a rich red sky will lend a faint hue to the terrain, I did try some other colours but the surreal sunset is at the centre of what Im trying to do.

Can anyone remember the .smd tag for reflective unit textures, I cant find SJ`s post about it.

I sampled the colours from a real sunset.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

One of the nicer looking maps I've seen in a while. Not sure what I feel about the somewhat overdone 4 sides design, but at least you know it plays well like all the other 4 sides style maps :P
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

SwiftSpear wrote:One of the nicer looking maps I've seen in a while. Not sure what I feel about the somewhat overdone 4 sides design, but at least you know it plays well like all the other 4 sides style maps :P
lol I actually agree, :shock:
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