Not necessarily.RedDragon wrote:... Maps where no land based unit can cross will only result in 3 things:
1) Big Bertha wars
2) Nuke wars
3) Brawler / Rapier wars
When you talk about boring gameplay, this is my definition of boring.
...
- If the size is right, it would be much faster than that with lvl-1 artillery fights instead of lvl-2 artillery fights (artilery fights can be pretty intensive). (anyway, lvl-2 artilery/lvl-2 gunships finishing blows wouldn't be much diferent than lvl-2 tanks/lvl-2 gunships finishing blows that are the common ones in «normal» land maps.)
- If the map is small, even though the path to the enemy is narrow, Jeffies, Flashes and Zippers will still quickly reach the enemy. That will lead to easy early rushes (even in non-XTA mods). I know that i've made Omega Island and Island Alpha kind of small but with a land configuration that makes for the rushing units having to do a long path to reach the enemy (Island Alpha is quite bigger than it seems) but i still hear complaints that the map is too small.
- Of course that rushing problem can be diminuished if the commanders start near the path to D-Gun incoming rushes. But that leads to, even more easy, commander bombings. And also means that the enemy factory will be much closer to launch it's rushing strikes.
Anyway, you map idea seems quite fine to me. And i like the horizontal configuration instead of the vertical one because some factories have the exit point at bottom.