PS:new model below
Awnsers:
Thanks all for the kind words :)
if its supose to be a huge model ingame, the detail count can go up higher since the player suposely will make only 1 of these units.
But still it can look good if i make it the size of a reaper and a goly.
SanadaUjiosan: Well the problem of detailed models is uvmaping and texturing process witch can take more time than what was spent in making the model itself.
The trick is neither add to mutch details nor less, some people like the details made in the textures, some mixed, other rely heavy on the actual model, and just add simple color paletes to the model.
Actualy depends on taste, but its a hell of a job uvmaping these kind of models.
Licho: yeah the cone feet are for that insectoid feel, i think you got the what i tried to demonstrate :D
JohannesH: yes your rigth but depends on what you want, i can always increase the size of the cones:p
Petah: thanks for the offer but ill try it myself, i want to give it a go at uvmaping and texturing this giant
PicassoCT:most scifi designs are imposible with present tecnology, but still one can use imagination
Google: yeah precisely why i made this model, so that it could have a nice walking script, though its a bit complicated, perhaps if the texture work is somewhat average i can handle the model for scripting.
Still i doubt ill finish the uvmap.
CaptainPoo: yeah but i think if i make it the size of a goliath it would still look good imo
and heres another model i made today, ^^ tell me what you think
