unknown net msg in client 72

unknown net msg in client 72

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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

unknown net msg in client 72

Post by dcore221 »

i keep getting this message wile in game "Unknown net msg in client 72"
wondering if anyone knew what it was or how to stop it :roll:
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: unknown net msg in client 72

Post by hoijui »

attach infolog.txt as file to your post.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: unknown net msg in client 72

Post by aegis »

dunno, happens often to me
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dcore221
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Joined: 09 Jul 2010, 19:53

Re: unknown net msg in client 72

Post by dcore221 »

infolog.txt
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infolog.txt
(90.42 KiB) Downloaded 15 times
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: unknown net msg in client 72

Post by dcore221 »

also another issue i have,
you know the plasma deflectors in ba they use to much cpu
before i upgraded my graphics card they use to display in directx8 mode they used much less cpu, now i have direct9/10 graphics card they make my game much more laggy to the point i can tell when someone has built a plasma deflectors without looking,
was wondering if you could maybe add the plasma deflector effect to LuaShaders so it could be turned off?

do you know anyway of making the game force directx8 mode? it would save me some FPS
thanks :-)
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aegis
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Re: unknown net msg in client 72

Post by aegis »

spring uses opengl
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dcore221
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Joined: 09 Jul 2010, 19:53

Re: unknown net msg in client 72

Post by dcore221 »

anyway to force spring to use older version of OpenGL?
my old graphics card was ati radeon 9000 pro
think that is OpenGL 1.3
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: unknown net msg in client 72

Post by Neddie »

You can disable more advanced graphical features. I believe the basics don't require modern Open GL support.
SirMaverick
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Joined: 19 May 2009, 21:10

Re: unknown net msg in client 72

Post by SirMaverick »

I've seen this error in all 32 player games that BD hosted last week.

http://replays.adune.nl/?2618
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aegis
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Joined: 11 Jul 2007, 17:47

Re: unknown net msg in client 72

Post by aegis »

I saw this error in a 1v1 with someone who had just installed a fresh copy of spring.
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: unknown net msg in client 72

Post by dcore221 »

how can i disable them?
my spring settings are set to lowest and the plasma bubbles are still complex,
before the bubbles were just green and when something hit them they turned a brighter green,
now they are very complex looking and have all kind of effects when things hit them,
i upgraded my graphics to make spring run better and it is running worse than before
i realize that spring is a cpu game and upgrading graphics wont help,

im looking for any little tweaks you know of that could help performance?
i play ba chicken defense and late on in the game it gets unplayable,

i have a old computer 2.66ghz pentium 4 @ 3.0ghz and 1gb ddr1 @ 400mhz

i know i should upgrade my system if i want spring to play better but i really dont have the cash right now,

any little tweaks to make the game run a bit better would be extremely helpful :-)
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Neddie
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Re: unknown net msg in client 72

Post by Neddie »

Upgrading graphics cards does help with graphical problems. You could play with a unit cap, which would reduce the CPU load at peak.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: unknown net msg in client 72

Post by zerver »

dcore221 wrote:how can i disable them?

i have a old computer 2.66ghz pentium 4 @ 3.0ghz and 1gb ddr1 @ 400mhz
Ouch, I remember I had one of those 'Northwood' CPUs and they are only good for outputting heat. Makes nice baking oven.

I'm afraid there is no easy way to disable the shield effect. And tbh I don't understand why it is eating your CPU.
Neddie wrote:Upgrading graphics cards does help with graphical problems. You could play with a unit cap, which would reduce the CPU load at peak.
And it helps with performance but only if the previous card was very very weak.
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: unknown net msg in client 72

Post by dcore221 »

i normally play with 750 cap, cant really go lower people start complaining

just little things im looking for like..

simplified plasma deflectors,
turn particles off in the minimap,
remove core fusion glowing orb
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Neddie
Community Lead
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Re: unknown net msg in client 72

Post by Neddie »

Core Fusion glowing orb might be a LUPS effect. Turn off or tweak your widgets.
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: unknown net msg in client 72

Post by zerver »

dcore221 wrote:simplified plasma deflectors,
turn particles off in the minimap,
remove core fusion glowing orb
Agree, disable all non-essential widgets and also LuaShaders. They eat lots of CPU.

Edit: I assume you know that the F11 widget list must be scrolled with mouse wheel to see all the widgets.
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: unknown net msg in client 72

Post by dcore221 »

yeah, i have all unnecessary widgets turned off including Lups
have redui off too im using old ba layout which saved me abit,

if i start spring.exe up and go to edit settings there is a lot of advanced settings with the ability to change things more than springsettings.exe
know any tweaks in there that would help?
1 = on
0 = off?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: unknown net msg in client 72

Post by hoijui »

about 72:
here it got added (before 0.81.1.3):
http://github.com/spring/spring/commit/ ... 751d#L3R91

and here removed again (after 0.81.2.1):
http://github.com/spring/spring/commit/ ... e155#L3L93

so the only idea i have is...
someone in these games is using a special build, which is compatible with 0.81.2, but has the patch to remove the message included.
shoudl be visible in the infolog ("Player XXXX connected with spring <version>").

edit: ...the ladder bot maybe?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: unknown net msg in client 72

Post by Kloot »

SirMaverick wrote:I've seen this error in all 32 player games that BD hosted last week.

http://replays.adune.nl/?2618
It looks like that demo was recorded by a dedicated client (like BD's, for ladder ranking purposes) that requested to receive NETMSG_REQUEST_TEAMSTAT=72 messages via NETMSG_REGISTER_NETMSG, which would be unrecognized by a normal build when watching it.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: unknown net msg in client 72

Post by aegis »

I think those messages show up when using relay hosts?
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