JohannesH wrote:And do those steam stats encourage competitive play? I dont know how they work exactly but I would guess they're just clutter nobody with a brain really cares about.
Yeah I can say first-hand how true this is. Anyone who cares about stats on Steam is a brainless pubstar who totally sucks. I've played comp on Steam games with stats and anyone who actually plays the game has horrible stats. Your accuracy is shit from blind wall shots, your win/loss is shit from dicking around or because you actually play people of equal or greater skill, etc. Only people who care about stats are the people who can go into a game and be like "I HAVE 100% ACHIEVEMENTS AND A 4.0 W/L RATIO I'M BETTER THAN YOU".
Basically stats are pointless and the only time where they are at all relevant is a w/l ratio in a game that is chosen to be ranked such as a ladder game.
Besides that, in games with small communities (such as spring) anyone who wants to know who the good players are only has to ask or spec a few games that aren't 8v8 dsd. The idea to use something like this for balancing games is a nice thought but would never work in practice. Most people who play Spring stick to huge games, which means their contributions are padded by 6 or 7 other people, which makes their wins totally pointless for balancing purposes. Not to mention smurfing.