Auto-builder GroupAI?

Auto-builder GroupAI?

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

Post Reply
CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

Auto-builder GroupAI?

Post by CrowJuice »

We now have "fully" working Global AI that can build and expand bases. What if we could give a builder an Auto-build Global AI? We have the fully working code. We just need to implement it.

And for all the nay sayers I would suggest that the lobby client should be abel to show what groupAI's the players are using and the ability to turn it off. If you don't like it then just host a game that restricts the groupAI's you don't like ;)
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

this kinda stuff is very sensitive to the community unless implemented right...
each player should have a list with his AIs, with a tickbox, if its not ticked, no one in the game can have it (same for AIs a user doesnt have) but that would still cause problems, people could just make an uber haxor AI and just change the name to a common one etc...
It would only really work if these were pre-approved by the devs and officially included (so no third party AIs would be allowed).
Sure its no harm in building a few things but people could get pissed off!

Plus, are AIs really smart enough to choose your buildings?
then again my metal class kicks my ass at finding metal hmmm i might make it show me the best spots for any map when playing online...
CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

Post by CrowJuice »

If somebody want's to cheat then he/she would have found another way to cheat anyways.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Take the factor clas sof NTAI and cains metal class, do a little modifyignt o remvoe dependency ont eh global class and shove em in a GroupAI, and you have NTAI in a groupAI exept it wont scout or attack.

Or take the scouter class and do the same and you got scouting done!

Or take the chaser class and do the same and you got an attack GroupAI!!!!

Mind you they might not be as sophisticated with some fo the stuff removed in the crossover ebtween GlobalAI to groupAI.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

This is not worth pursuing until a mod specifically needs it for its own, completely different brand of gameplay. It's far too divisive an idea otherwise.
CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

Post by CrowJuice »

It can work with any mod. It├óÔé¼Ôäós just that people├óÔé¼Ôäós view of what is fun varies from person to person.
Post Reply

Return to “AI”