Also, better to make 1 model textured than 10 models untextured. (and don't forget corpses :D)
I hope it helps

Moderators: MR.D, Moderators
auto-culling? what does it cull?ryanthomas wrote:hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
In edit mode hit the "enable backface culling" button, it's right next to the vertice/edge/face buttons in the 3D window.ryanthomas wrote:hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
makes some faces transprent without tell you aboutMidKnight wrote:auto-culling? what does it cull?ryanthomas wrote:hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
and yes, moving parts have to be separate meshes.
Looks intimidating.. like it carries some sort of authority.ryanthomas wrote:sub i quickly made
Not necessarily, your long thin design is good, quite good, in its basic profile, but the repeating boxes and single long line down the side arent very interesting. You want to spice that up a bit.ryanthomas wrote:ahh like an iron clad design/style i can do that
ryanthomas wrote:Saktoth what kind of textures did you use or did you make your own?
Mine are based off Crems original, which you can find here.Saktoth wrote:Here is an xcf (gimp) file for the Corvette.
It relies heavily on ambient occlusion and normal generation using GPU meshmapper (the bottom three layers), which i can do for you if you're interested.