LogOutput initialized.
Spring 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32)
Build date/time: Mar 16 2010 21:22:37
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
default config file: C:\Users\Karen\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\Karen\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz; 3030MB RAM, 6266MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Users\Karen\Documents\My Games\Spring\
Scanning: C:\Users\Karen\Documents\My Games\Spring\maps
Scanning: C:\Users\Karen\Documents\My Games\Spring\mods
Scanning: C:\Users\Karen\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.0 - Build 8.15.10.2086
[ 0] GL: Intel
[ 0] GL: Mobile Intel(R) 4 Series Express Chipset Family
[ 0] GLEW: 1.4.0
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Starting GameServer: 731 ms
[ 0] Starting demo recording
[ 0] Using map 1944_BocageSmall.smf
[ 0] Recording demo demos/20100620_002707_1944_BocageSmall_0.81.2.sdf
[ 0] Using script Air combat test
[ 0] Using mod Complete Annihilation stable-8025
[ 0] Using mod archive 5c71c9900abb9661e218f2a1ca18963f.sdp
[ 0] Loading client data: 354 ms
[ 0] User number 0 (team 0, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: parsed 5 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 25 ms
[ 0] Camera and mouse: 287 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 1.375000
[ 0] Loading defs: 1611 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Loading map
[ 0] Loading Map
[ 0] [myGL::CheckParseErrors] Shader compilation error at index 69 (near "
TEMP temp;
TEMP shadow,tempC") when loading fragment-program file groundFPshadow.fp:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.
[ 0] Loading .smt tile-file "maps/1944_BocageSmall.smt"
[ 0] Loading 9980 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] generating MipMaps: 5 ms
[ 0] Calculating smooth height mesh
[ 0] Calculating smooth mesh: 89 ms
[ 0] Creating projectile texture
[ 0] FBO-PERLIN: missing a required image/buffer attachment!
[ 0] Number of damage types: 10
[ 0] Loading weapon definitions
[ 0] Could not load sound from def: newboom
[ 0] Could not load sound from def: newboom
[ 0] Could not load sound from def: newboom
[ 0] Could not load sound from def: newboom
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] FBO-FARTEXTURE: incomplete draw buffers!
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: bf19fb61
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] Jump Jet Defs error checking begining..
[ 0] .. Jump Jet Defs error checking complete
[ 0] Loading gadget: Lua unit script framework <unit_script.lua>
[ 0] Loading unit script: scripts/armanac.lua
[ 0] Loading unit script: scripts/carrydrone.lua
[ 0] Loading unit script: scripts/nanotower.lua
[ 0] Loading unit script: scripts/blastwing.lua
[ 0] Loading unit script: scripts/cafus.lua
[ 0] Loading unit script: scripts/chickenflyerqueen.lua
[ 0] Loading unit script: scripts/chickenflyerqueen.lua
[ 0] Loading unit script: scripts/coravp.lua
[ 0] Loading unit script: scripts/corcrash.lua
[ 0] Loading unit script: scripts/cordoom.lua
[ 0] Loading unit script: scripts/core_spectre.lua
[ 0] Loading unit script: scripts/corjamt.lua
[ 0] Loading unit script: scripts/corroach.lua
[ 0] Loading unit script: scripts/corsumo.lua
[ 0] Loading unit script: scripts/cia.lua
[ 0] Loading unit script: scripts/logheavymine.lua
[ 0] Loading unit script: scripts/novheavymine.lua
[ 0] Doesn't count initialized
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Doesn't count initialized
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] This mod has locked LuaUI access
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Jump Jet Defs error checking begining..
[ 0] .. Jump Jet Defs error checking complete
[ 0] Loaded API widget: Avatars <api_avatars.lua>
[ 0] Loaded API widget: Chili Framework <api_chili.lua>
[ 0] Loaded API widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: Local Team Colors <gui_local_colors.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Noises <snd_noises.lua>
[ 0] Loaded widget: Voices <snd_voices.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[ 0] Loaded widget: ResetState <unit_resetstate.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[ 0] Loaded widget: Auto group <unit_auto_group.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Loaded widget: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget: CameraShake <camera_shake.lua>
[ 0] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[ 0] Loaded widget: Chili Selections <gui_chiliselections.lua>
[ 0] Loaded widget: Chili Tip <gui_chilitip.lua>
[ 0] Loaded widget: Context Menu <gui_contextmenu.lua>
[ 0] Loaded widget: Crude Menu <gui_crudemenu.lua>
[ 0] Loaded widget: DCIcon <dbg_dcicon.lua>
[ 0] Loaded widget: Darkening <gui_darkening.lua>
[ 0] Loaded widget: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget: Easy Facing <gui_easyfacing.lua>
[ 0] Loaded widget: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget: Land Fly v1.2.2 <unit_land_fly.lua>
[ 0] Loaded widget: Local Widgets Config <localwidgets.lua>
[ 0] Loaded widget: MetalFeatures <gui_metal_features.lua>
[ 0] Loaded widget: MinimapEvents <minimap_events.lua>
[ 0] Loaded widget: Mod Options Reminder <gui_modoption_reminder.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Pause Screen <gui_pausescreen.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Retreat <cmd_retreat.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[ 0] Loaded widget: Stockpiler <unit_stockpile.lua>
[ 0] Loaded widget: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget: Transport AI <unit_transport_ai.lua>
[ 0] Loaded widget: Unit Marker <unit_marker.lua>
[ 0] Loaded widget: Unit Mover <cmd_unit_mover.lua>
[ 0] Stereo3D widget: shader0 error:ERROR: 0:1: 'mat3x3' : syntax error parse error
[ 0] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: Builder Manager <unit_buildercontrol.lua>
[ 0] Loaded widget: Prospector <gui_prospector.lua>
[ 0] Loaded widget: Satellites <unit_satellites.lua>
[ 0] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[ 0] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[ 0] Loaded widget: Building Starter <unit_building_starter.lua>
[ 0] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[ 0] Loaded widget: CommandInsert <gui_commandinsert.lua>
[ 0] Loaded widget: Rank Icons <gui_xp.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: Selection Send <gui_selectionsend.lua>
[ 0] Reloaded cmdcolors with: cmdcolors.tmp
[ 0] Loaded widget: SelectionCircle <gui_selectioncircle.lua>
[ 0] Loaded widget: Shield Guard <unit_shield_guard.lua>
[ 0] Loaded widget: CALayout <ca_layout.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[ 0] Loaded widget: Chili Docking <gui_chili_docking.lua>
[ 0] Loaded widget: Test Version Warning <gui_test_warning.lua>
[ 0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[ 0] Loaded widget: BuildBar <gui_buildbar.lua>
[ 0] Loaded widget: Complete Control Camera <camera_ccc.lua>
[ 0] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[ 0] Loaded widget: Jumjet GUI <gui_jumpjets.lua>
[ 0] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Switching to Free style camera
[ 0] Connection attempt from UnnamedPlayer
[ 0] -> Version: 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32)
[ 0] -> connection established (given id 0)
[ 0] Player UnnamedPlayer finished loading and is now ingame
[ 0] Switching to Overhead (TA) style camera
[ 0] GameID: c2981d4c0d9ceff637210cef97174d8b
[ 0] UnnamedPlayer added point: Start 0
[ 0] STATS:plist,UnnamedPlayer
[ 0] DoesNotCount: DEBUG
[ 0] DoesNotCount: Ally 1 doesn't have any active units left.
[ 0] DoesNotCount: If this is true, then please selfdestroy.
[ 0] DoesNotCount: Ally 1 consists of: Enemy,
[ 15] Error in Update(): [string "LuaUI/Widgets/cmd_unit_mover.lua"]:64: bad argument #1 to 'getn' (table expected, got nil)
[ 15] Removed widget: Unit Mover
[ 15] Switching to Free style camera
[ 30] Spring 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32) has crashed.
[ 30] Exception: Access violation (0xc0000005)
[ 30] Exception Address: 0x77b2790f
[ 30] DLL information:
[ 30] 0x00400000 spring
[ 30] 0x77ac0000 ntdll
[ 30] 0x76c20000 kernel32
[ 30] 0x10000000 DevIL
[ 30] 0x76850000 MSVCRT
[ 30] 0x00260000 ILU
[ 30] 0x77c50000 ADVAPI32
[ 30] 0x76b00000 RPCRT4
[ 30] 0x70d30000 GLU32
[ 30] 0x709a0000 OPENGL32
[ 30] 0x76800000 GDI32
[ 30] 0x765c0000 USER32
[ 30] 0x6de40000 DDRAW
[ 30] 0x6e040000 DCIMAN32
[ 30] 0x76670000 SETUPAPI
[ 30] 0x76530000 OLEAUT32
[ 30] 0x76360000 ole32
[ 30] 0x70660000 dwmapi
[ 30] 0x76bd0000 IMAGEHLP
[ 30] 0x6fbc0000 mingwm10
[ 30] 0x76fb0000 SHELL32
[ 30] 0x76a10000 SHLWAPI
[ 30] 0x769d0000 WS2_32
[ 30] 0x77c40000 NSI
[ 30] 0x6e940000 libgcc_s_dw2-1
[ 30] 0x00390000 SDL
[ 30] 0x750d0000 WINMM
[ 30] 0x74b20000 OLEACC
[ 30] 0x7c340000 MSVCR71
[ 30] 0x66fc0000 freetype6
[ 30] 0x61b80000 zlib1
[ 30] 0x6ed80000 glew32
[ 30] 0x6b180000 vorbisfile
[ 30] 0x63e00000 vorbis
[ 30] 0x003e0000 ogg
[ 30] 0x01350000 OpenAL32
[ 30] 0x76c00000 IMM32
[ 30] 0x76900000 MSCTF
[ 30] 0x76660000 LPK
[ 30] 0x76f30000 USP10
[ 30] 0x74ec0000 comctl32
[ 30] 0x76020000 USERENV
[ 30] 0x76000000 Secur32
[ 30] 0x751c0000 uxtheme
[ 30] 0x042c0000 ig4icd32
[ 30] 0x708a0000 DINPUT
[ 30] 0x73cc0000 HID
[ 30] 0x752c0000 WINTRUST
[ 30] 0x75a90000 CRYPT32
[ 30] 0x75bf0000 MSASN1
[ 30] 0x74520000 wdmaud
[ 30] 0x746f0000 ksuser
[ 30] 0x75160000 MMDevAPI
[ 30] 0x752b0000 AVRT
[ 30] 0x74550000 AUDIOSES
[ 30] 0x74430000 audioeng
[ 30] 0x76160000 PSAPI
[ 30] 0x746e0000 msacm32
[ 30] 0x743e0000 MSACM32
[ 30] 0x74510000 midimap
[ 30] 0x74b60000 dsound
[ 30] 0x75470000 POWRPROF
[ 30] 0x76a70000 CLBCatQ
[ 30] 0x08580000 wrap_oal
[ 30] 0x75790000 mswsock
[ 30] 0x757f0000 wship6
[ 30] 0x73b80000 dbghelp
[ 30] Stacktrace:
[ 30] (0) C:\Windows\system32\ntdll.dll(RtlEnumerateGenericTableWithoutSplaying+0xb4d) [0x77B2790F]
[ 30] (1) C:\Windows\system32\ntdll.dll(RtlEnumerateGenericTableWithoutSplaying+0x39e) [0x77B27160]
[ 30] (2) C:\Windows\system32\ntdll.dll(RtlEnumerateGenericTableWithoutSplaying+0x4a) [0x77B26E0C]
[ 30] (3) C:\Windows\system32\kernel32.dll(GlobalAlloc+0x5c) [0x76C67D90]
[ 30] (4) C:\Windows\system32\ig4icd32.dll(ShCompile+0xc7bed) [0x047D8ABD]
I'm getting an access violation here is my debug any ideas?
Moderator: Moderators
Re: I'm getting an access violation here is my debug any ideas?
Intel driver error in ig4icd32.dll. Looks like crash occurred while compiling a shader program.
Re: I'm getting an access violation here is my debug any ideas?
Avoid Intel, it is defective by design. It makes good CPUs though.