walking metal extractors

walking metal extractors

Classic game design, maintained to please you...

Moderator: Content Developer

Post Reply
Hackfresser
Posts: 86
Joined: 23 Dec 2008, 20:26

walking metal extractors

Post by Hackfresser »

its just an idea...something like a kbot that gives m when standing on an m-spot
maybe not needed since mexes are cheap and build extremely fast...?
still, discuss plz
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: walking metal extractors

Post by zwzsg »

Once I used a stargate to teleport a mexx, and I was surprised to see it still extracted in the old spot.

Image

Then it was so many years ago I'm not sure it still works like that (we can't even teleport buildings anymore now! :cry: )

However BA is now set, go propose that to a more lively mod. And keep in mind there might be some technical difficulty. Not a reason to go spam the same topic in engine feature request though!!! With a bit of Lua nothing's impossible! Anyway, that's more the kind of feature that everybody's already thought about it and that is pointless to discuss unless a modder is seriously wanting to use it.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: walking metal extractors

Post by PicassoCT »

zwzsg covered technical diffis


survival quote of units and buildings is low
work to rebuild is low,
therefore probability that this is done = lets overthink that widget

but seriously i like the idea of a nomadic faction, but you have to bear the consequences, buildings that walk will be abused as tankshields, screwin your ballance if you give them to much hp, or just never make us of the walk feature if they die on the spot. So its basically something that for uncertain gains (most players dont even have time to proper micro there combatunits, left alone there infrastructure) sacrifices loads of work. But still, factory- walk this ways.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: walking metal extractors

Post by aegis »

just hook prospector widget up to a unit as a gadget
cainchild
Posts: 13
Joined: 01 Jul 2010, 16:45

Re: walking metal extractors

Post by cainchild »

wouldn't walking powerplants and metal converters make more sense?

I mean a slow moving nuclear plant would be hard to hit, and could theoretically be used as an oversized crawling bomb..but...
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: walking metal extractors

Post by PicassoCT »

wouldnt it be faster to rebuilt and reclaim a building?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: walking metal extractors

Post by zwzsg »

cainchild wrote:wouldn't walking powerplants and metal converters make more sense?

I mean a slow moving nuclear plant would be hard to hit, and could theoretically be used as an oversized crawling bomb..but...
but you didn't play much XTA.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: walking metal extractors

Post by knorke »

there was this techdemo of a vehicle that could deploy into a mex.
sadly all spring games go the direction of cheap spamable mex so that would just be annoying to micro. but with more "expensive expanding" (think starcraft, c&c) it would be cool.

http://springrts.com/phpbb/viewtopic.ph ... mobile+mex+
there it is
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: walking metal extractors

Post by JohannesH »

It wouldnt be that hard to micro, with lots of them... About same minimum effort as building mexes I'd think? If you have a smaller # of mexes the movement might make a smaller difference I feel, since then most likely those mexes are under a death threat less often and it'd be more straining on your econ to move them away and lose harvesting time.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: walking metal extractors

Post by PicassoCT »

knorke wrote:there was this techdemo of a vehicle that could deploy into a mex.
sadly all spring games go the direction of cheap spamable mex so that would just be annoying to micro. but with more "expensive expanding" (think starcraft, c&c) it would be cool.

http://springrts.com/phpbb/viewtopic.ph ... mobile+mex+
there it is
thx knorke
Post Reply

Return to “Balanced Annihilation”