Bottomless pit

Bottomless pit

Discuss maps & map creation - from concept to execution to the ever elusive release.

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cainchild
Posts: 13
Joined: 01 Jul 2010, 16:45

Bottomless pit

Post by cainchild »

Sorry to the admins for posting this in the wrong forum a second ago.
:oops:

There is a spot on both sides of a lake that covers the middle, lower third or so of the map. This spot is right before the map pitches downward in elevation toward the lake bottom. When commanders walk over this tiny little spot they fall underneath the map and cant get out. I have looked on my height map to see if there is a cluster of dark pixels there, but nothing at all is present, it's perfectly normal. Other units don't seem to have this issue. I assume I screwed the poodle with a compiler switch or something of the like. :(
TIA folks!
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Bottomless pit

Post by KaiserJ »

interesting lol

post pics of the error if you can

post up the hieghtmap too

and compiler settings
cainchild
Posts: 13
Joined: 01 Jul 2010, 16:45

Re: Bottomless pit

Post by cainchild »

Ok, Ill do so when I get home. How does one get screens ingame?
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Bottomless pit

Post by SirMaverick »

F12
cainchild
Posts: 13
Joined: 01 Jul 2010, 16:45

Re: Bottomless pit

Post by cainchild »

So I didn't have much time last night. The screen shot, when I replicate it, will just be that red directional compass line, and a very close up of the sandy sea floor. Sorry I didn't get back, I shouldn't be as busy tonight so Ill post the height-map and screens if I can replicate the error.

Also I want to say thank you. This is the most helpful, least Nazified forum I've probably ever encountered, and that seeing the texturing of Foreboding and whats his name, I am so out of my league.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Bottomless pit

Post by Forboding Angel »

Nah, anyone can do advanced texturing, and tbh, behe and sirartturi are a lot better than me. All you need are the proper tools.

Behe and I use Carrara (I highly recommend this prog, it's winsauce), I think sirartturi switches back and forth between carrara and some other program.

Generally the lot of us do a lot of post editing in photoshop, so it's not like what carrara spits out is the final product, but it's close enough. A program that might be simpler to use (and cheaper assuming you're allergic to torrents) is L3DT. It's $30 bucks for the full version, and if you take the time to learn it (it really isn't hard, the learning curve is fairly gentle) you can do some really cool stuff with it.

For example: http://springrts.com/phpbb/viewtopic.ph ... hill+basin

Oh hell, all the screens are missing because it was on unknown files originally (UF was a spring file host that died a few years back), well you can download it and take a look here: http://springfiles.com/show_file.php?id=274

I've done TONS of maps with l3dt and it is a great program if you take the time to learn it properly.

Other lesser talked about programs are world machine (Tbh I don't care for it much, but it can do some sweet heightmaps, but I don't particularly care for it's erosion style) and SME (SME stands for Spring Map Editor. It's pretty basic, but more or less functional - Spikedhelmet has produced some really pretty maps with it).

Interesting factoid, I still run all my heightmaps through l3dt even though I use carrara to lay the base texture.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Bottomless pit

Post by knorke »

I thought "Bottomless pit" was going to be a new map :(
If you dont know already you can press F1 ingame to display a slope map thing and if you select a unit press F2 to see where it can go. Maybe thats helpful when taking a screenshot.
Also in the tooltip it shows the evelation at the location the mouse points to. Maybe helpful too in finding out whats wrong?
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