Bug allowing to cheat: need to be fixed

Bug allowing to cheat: need to be fixed

Requests for features in the spring code.

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Bug allowing to cheat: need to be fixed

Post by albator »

Some poeple found a way to get airunits out of the map. I mean by too far from the edges of the map so any AA can kill them:

Basically, you load com in a trans, you make the trans guard a scout, you make the scout go out from the map (i did not try but I saw some replay, a player is able to go outside the map (like 2 times the map lenght ! ) and I assume it is done using FPS mod, or forcing to move like all the time, I dont have any real clue about it anyway that is not the point)

Of course, you can use this tactick to combomb eco in late game or com drop tecker and massive AA does not even prevent from that:

Siggestion to fix:

If unit satisfies A:
ctrl+D unit

A = [(unit outside the map - 20% of the lenght of the map (top allow fighters, helicoptere to turn outside the map ) ] or [ unit ouside the map for more than 30 sec (I think next step would be to flight at the border of the limit defined above to combomb, or airstrike anyway ) ]

If you are able to fix the problem another way, that is fine too.

Thanks in advance
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Bug allowing to cheat: need to be fixed

Post by SeanHeron »

Umm, first unless they're well known already, I think the tendency has been not to post "hacks"/cheats publicly, if they've not been resolved/fixed yet. I realise you want this addressed, and so of course you have to tell someone, but perhaps pm a developer ? (ie hoijui, jK, Tobi, etc.).

If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.

Otherwise, good thing reporting this!
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Bug allowing to cheat: need to be fixed

Post by hoijui »

this is already known, and explained/discussed in at least one other thread.. somewhere. i guess it is in helps & bugs though.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Bug allowing to cheat: need to be fixed

Post by bobthedinosaur »

Couldn't there be a lua gadget to help prevent cheating like this. Also off map units are useful for some games/mods (air strikes or off map fire support), but maybe not that far off map.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Bug allowing to cheat: need to be fixed

Post by JohannesH »

SeanHeron wrote:Umm, first unless they're well known already, I think the tendency has been not to post "hacks"/cheats publicly, if they've not been resolved/fixed yet. I realise you want this addressed, and so of course you have to tell someone, but perhaps pm a developer ? (ie hoijui, jK, Tobi, etc.).

If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.

Otherwise, good thing reporting this!
He didn't say how to do it in the first place, looking at his description he doesn't know how to do it either.

It's been known for many months already though?

Also if a unit is offmap, it has LOS as if it was on the map edge.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Bug allowing to cheat: need to be fixed

Post by Argh »

Easy Gadget fix.

Get area. Every 10 frames, check all coms or air transports, whichever gives the correct position. If > 20% distance +/- max/min distance, destroy the unit. Speed it up by pre-registering a list of air transports / commanders.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Bug allowing to cheat: need to be fixed

Post by AF »

You shouldn't fix an engine bug with a lua kludge
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Bug allowing to cheat: need to be fixed

Post by Petah »

OMG, I'm off to go combom some noobs :twisted:
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Bug allowing to cheat: need to be fixed

Post by albator »

JohannesH wrote:
SeanHeron wrote:Umm, first unless they're well known already, I think the tendency has been not to post "hacks"/cheats publicly, if they've not been resolved/fixed yet. I realise you want this addressed, and so of course you have to tell someone, but perhaps pm a developer ? (ie hoijui, jK, Tobi, etc.).

If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.

Otherwise, good thing reporting this!
He didn't say how to do it in the first place, looking at his description he doesn't know how to do it either.

It's been known for many months already though?

Also if a unit is offmap, it has LOS as if it was on the map edge.
Most of [MARS] know how to, I just did not bother to try it (yet). Anyway, not giving the exact desciption was part of the plan ;)
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Bug allowing to cheat: need to be fixed

Post by momfreeek »

Fly off somewhere and come on the back. Legitimate tactic, surely. How to do it?
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Bug allowing to cheat: need to be fixed

Post by bobthedinosaur »

I don't think an engine feature is need to kill all out of bounds units. Like I stated before, some mods other than BA, XTA, SUPERTA may use that out of bound area for their game play.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Bug allowing to cheat: need to be fixed

Post by albator »

bobthedinosaur wrote:I don't think an engine feature is need to kill all out of bounds units. Like I stated before, some mods other than BA, XTA, SUPERTA may use that out of bound area for their game play.

ok, so move that thread in BA please
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Bug allowing to cheat: need to be fixed

Post by SirMaverick »

bobthedinosaur wrote:I don't think an engine feature is need to kill all out of bounds units. Like I stated before, some mods other than BA, XTA, SUPERTA may use that out of bound area for their game play.
Such a fix can be made optional.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Bug allowing to cheat: need to be fixed

Post by Google_Frog »

There's things here causing the disagreement (at least that's how I see it).

The bug which lets players fly aircraft a very long distance off the map is something that should be fixed by the engine.

The suggested workaround of destroying units that are too far off the map should definitely be a gadget.
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