Bug allowing to cheat: need to be fixed
Moderator: Moderators
Bug allowing to cheat: need to be fixed
Some poeple found a way to get airunits out of the map. I mean by too far from the edges of the map so any AA can kill them:
Basically, you load com in a trans, you make the trans guard a scout, you make the scout go out from the map (i did not try but I saw some replay, a player is able to go outside the map (like 2 times the map lenght ! ) and I assume it is done using FPS mod, or forcing to move like all the time, I dont have any real clue about it anyway that is not the point)
Of course, you can use this tactick to combomb eco in late game or com drop tecker and massive AA does not even prevent from that:
Siggestion to fix:
If unit satisfies A:
ctrl+D unit
A = [(unit outside the map - 20% of the lenght of the map (top allow fighters, helicoptere to turn outside the map ) ] or [ unit ouside the map for more than 30 sec (I think next step would be to flight at the border of the limit defined above to combomb, or airstrike anyway ) ]
If you are able to fix the problem another way, that is fine too.
Thanks in advance
Basically, you load com in a trans, you make the trans guard a scout, you make the scout go out from the map (i did not try but I saw some replay, a player is able to go outside the map (like 2 times the map lenght ! ) and I assume it is done using FPS mod, or forcing to move like all the time, I dont have any real clue about it anyway that is not the point)
Of course, you can use this tactick to combomb eco in late game or com drop tecker and massive AA does not even prevent from that:
Siggestion to fix:
If unit satisfies A:
ctrl+D unit
A = [(unit outside the map - 20% of the lenght of the map (top allow fighters, helicoptere to turn outside the map ) ] or [ unit ouside the map for more than 30 sec (I think next step would be to flight at the border of the limit defined above to combomb, or airstrike anyway ) ]
If you are able to fix the problem another way, that is fine too.
Thanks in advance
Re: Bug allowing to cheat: need to be fixed
Umm, first unless they're well known already, I think the tendency has been not to post "hacks"/cheats publicly, if they've not been resolved/fixed yet. I realise you want this addressed, and so of course you have to tell someone, but perhaps pm a developer ? (ie hoijui, jK, Tobi, etc.).
If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.
Otherwise, good thing reporting this!
If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.
Otherwise, good thing reporting this!
Re: Bug allowing to cheat: need to be fixed
this is already known, and explained/discussed in at least one other thread.. somewhere. i guess it is in helps & bugs though.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Bug allowing to cheat: need to be fixed
Couldn't there be a lua gadget to help prevent cheating like this. Also off map units are useful for some games/mods (air strikes or off map fire support), but maybe not that far off map.
Re: Bug allowing to cheat: need to be fixed
He didn't say how to do it in the first place, looking at his description he doesn't know how to do it either.SeanHeron wrote:Umm, first unless they're well known already, I think the tendency has been not to post "hacks"/cheats publicly, if they've not been resolved/fixed yet. I realise you want this addressed, and so of course you have to tell someone, but perhaps pm a developer ? (ie hoijui, jK, Tobi, etc.).
If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.
Otherwise, good thing reporting this!
It's been known for many months already though?
Also if a unit is offmap, it has LOS as if it was on the map edge.
Re: Bug allowing to cheat: need to be fixed
Easy Gadget fix.
Get area. Every 10 frames, check all coms or air transports, whichever gives the correct position. If > 20% distance +/- max/min distance, destroy the unit. Speed it up by pre-registering a list of air transports / commanders.
Get area. Every 10 frames, check all coms or air transports, whichever gives the correct position. If > 20% distance +/- max/min distance, destroy the unit. Speed it up by pre-registering a list of air transports / commanders.
Re: Bug allowing to cheat: need to be fixed
You shouldn't fix an engine bug with a lua kludge
Re: Bug allowing to cheat: need to be fixed
OMG, I'm off to go combom some noobs 

Re: Bug allowing to cheat: need to be fixed
Most of [MARS] know how to, I just did not bother to try it (yet). Anyway, not giving the exact desciption was part of the planJohannesH wrote:He didn't say how to do it in the first place, looking at his description he doesn't know how to do it either.SeanHeron wrote:Umm, first unless they're well known already, I think the tendency has been not to post "hacks"/cheats publicly, if they've not been resolved/fixed yet. I realise you want this addressed, and so of course you have to tell someone, but perhaps pm a developer ? (ie hoijui, jK, Tobi, etc.).
If you are reading this, you might want to consider redacting the detailed desription - you could leave in the effects it has. Plus, the replay itself would certainly be very useful if this is supposed to be fixed.
Otherwise, good thing reporting this!
It's been known for many months already though?
Also if a unit is offmap, it has LOS as if it was on the map edge.

Re: Bug allowing to cheat: need to be fixed
Fly off somewhere and come on the back. Legitimate tactic, surely. How to do it?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Bug allowing to cheat: need to be fixed
I don't think an engine feature is need to kill all out of bounds units. Like I stated before, some mods other than BA, XTA, SUPERTA may use that out of bound area for their game play.
Re: Bug allowing to cheat: need to be fixed
bobthedinosaur wrote:I don't think an engine feature is need to kill all out of bounds units. Like I stated before, some mods other than BA, XTA, SUPERTA may use that out of bound area for their game play.
ok, so move that thread in BA please
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Re: Bug allowing to cheat: need to be fixed
Such a fix can be made optional.bobthedinosaur wrote:I don't think an engine feature is need to kill all out of bounds units. Like I stated before, some mods other than BA, XTA, SUPERTA may use that out of bound area for their game play.
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- Moderator
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Re: Bug allowing to cheat: need to be fixed
There's things here causing the disagreement (at least that's how I see it).
The bug which lets players fly aircraft a very long distance off the map is something that should be fixed by the engine.
The suggested workaround of destroying units that are too far off the map should definitely be a gadget.
The bug which lets players fly aircraft a very long distance off the map is something that should be fixed by the engine.
The suggested workaround of destroying units that are too far off the map should definitely be a gadget.