dimm wrote:
To Matarife: And with the spring engine the SC team could make a game in a week. Also have you ever used Firefox and all of its community add-ons? It really isn't about the price. And your last paragraph is completely not what happens to me. Use tasclient.
I don't see how the extensibility of the engine is relevant since that's for developers, not end users. End users care about results, not methods, and while the lineup of UI gadgets is nice, I think they care about polish more.
And saying "Hey you need to use this 3rd party software because the out of the box experience sucks" is part of the problem. If I went and bought a copy of Starcraft 2 tomorrow, I'd say you were insane if I had to use a different multiplayer client because the one included simply doesn't work.
zerver wrote:
That said, maybe some Spring mods would benefit from bundling up engine + mod + lobby + popular maps into a single, noob friendly download.
And if this doesn't add people, it will have subdivided Spring's already small player base maybe to the point of catastrophic failure as people wouldn't be able to get public games together anymore. That's pretty much already the case outside of Euro primetime for mods that aren't BA on Delta Siege Dry or some of the HunterW maps.
Not to mention if you bring a bunch of new people into a subpar experience, half of them will bash Spring everytime it is mentioned elsewhere. "Spring is a pain to install" "Spring doesn't have any players" "Spring software is just buggy", etc.
luckywaldo7 wrote:
I think it would be a tremendous improvement if there was an easy way to launch missions from the lobby, and also if games could whitelist compatible ai.
The problem with this is, if an AI update comes out and make it work with a mod yet it may be months before the mod is updated to reflect that. It needs to have a dual whitelist where the AI lists the mods it works with, and the mod lists AIs that are known to work with it. If the combination is on either list as "working", then it should reflect that fact.