Random WIP 2006-2011 - Page 301

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Hobo Joe
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Re: Random WIP

Post by Hobo Joe »

6000
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Hoi
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Re: Random WIP

Post by Hoi »

Page 301 of 301 [ 6001 posts ]
Nice try :wink:
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

6003 get

Image

hows my ice
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

bumpy?
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SirArtturi
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Re: Random WIP

Post by SirArtturi »

bobthedinosaur wrote:bumpy?
It's glacier ice dirtened by vulcanic ash. Looks exotic! Is there going to be water or something on the edges? You must but some ice rock features to your map!
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

SirArtturi wrote:It's glacier ice dirtened by vulcanic ash.
you've hit the nail on the head; i wanted the look of a "flash freeze" caused by the ash from an eruption in the atmosphere blocking out the sun. im not convinced that i've got the reflectivity quite correct though for these circumstances; maybe the map is just a bit too bright

around the edges where you can see the grey/brown pebbles will be water (hopefully with the "neverending" water that behe does for his island maps)

i plan on adding some reclaimable boulders; and probably some large patches of virgin snow to break up the look of the greyish ash-infused land

sort of started off as a proof of concept (playing a lot of normalmaps these days) but i think it'll turn into something playable/released. the design is actually a bit like an inverted titanduel ;)

SD map hopefully will come before this one though

edit :

Image

its 10x10
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

I don't mean to be a jerk, but wouldn't it look better as features that can be broken and that are slowly protruding from the map's plane? I mean it's much better than anything I can do map wise, but I would think a distinct different piece would look better.
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Beherith
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Re: Random WIP

Post by Beherith »

Solid concept, way too much HF noise. Try to use splats to achieve this much higher frequency HF noise.
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Hobo Joe
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Re: Random WIP

Post by Hobo Joe »

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SirArtturi
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Re: Random WIP

Post by SirArtturi »

Hobo Joe wrote:Ice doesn't really look like that.
You are right. But some glaciers look that like that though.
http://drop.ndtv.com/albums/NEWS/volcanopics/4.jpg
Dunno what was the ultimate goal of KaiserJ's vision but it does not need to look ice. It looks exotic this way...

Anyway, You should imo resize the heightmap canvas to 12x12 so that there would be more room for the edges. Then twist and distort them so that it wouldnt look so straight edged and "boxy." You would also get more room for that pebble and thus more room for the neverending seamless sea...
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

@ bob, i could concievably do that; ive been looking at a similar approach for urban stuff that i'm working on

certainly smashable boulders would be a cool feature... i guess it comes down to how much work i want to put in ;) i was also thinking though that hills can be used as gameplay elements... allterrains could climb these hills

also no, you can make this, its all procedural. spring map edit, genetica, 3d max. no artistry involved yet

@ behe lol i have no idea what HF noise is, but once i figure it out, i'll fix it ;). maybe if you're saying the texture is too noisy, its because i'm using a 1:1 ratio bumpmap with an angled light source... certainly that can be toned down.

@ hobo oh lawd did you just google me some images? thx bro, but these dont have any ash in them; can you find me ones with ash in them? maybe some glacier ice and ash? also some pix of an ice skating pond. i'd google but i dunno how

*edit

great idea artturi, will do.

lol but seriously i guess i dont care that much about realism, i just wanted something that looked cold, shiney, and fairly basic in design. doesnt have to be on earth.

Image

as long as it looks cold im happy
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Wombat
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Re: Random WIP

Post by Wombat »

lolwagon is lol
Image

glaciers drag all mud, rocks and stones while 'moving', so lower/older parts of glacier look like this, stuff u show is made of fresh snow/ice, its not glacier, its just frozen snow, real glaciers dont look like taken from 'ice age' movie u know ?.

love the text kais <3
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Beherith
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Re: Random WIP

Post by Beherith »

Another reason you should use splatting, is that Kloot added SPECULAR!
So it can be rly shinneh.

Also, too much noise on the sea floor, that will make it very tough to blend for infinite sea.
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aGorm
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Re: Random WIP

Post by aGorm »

Cybertank is half done... (pic showing back opening... rockets come out there...)

View image for biggerness...
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aGorm
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

very cool agrom
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Hobo Joe
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Re: Random WIP

Post by Hobo Joe »

KaiserJ wrote: @ hobo oh lawd did you just google me some images? thx bro, but these dont have any ash in them; can you find me ones with ash in them? maybe some glacier ice and ash? also some pix of an ice skating pond. i'd google but i dunno how
lol not trying to be an ass. I wasn't talking about the color but more about the shape. I know you can only do so much with a heightmap but something that's a little more chunky and angular would look more convincing is all.
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Pxtl
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Re: Random WIP

Post by Pxtl »

aGorm wrote:Cybertank is half done... (pic showing back opening... rockets come out there...)

View image for biggerness...


aGorm
I'm constantly amazed how you consistently manage to make cyclopean robots cuter than cigar-smoking teddy bears.
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

Hobo Joe wrote: I know you can only do so much with a heightmap but something that's a little more chunky and angular would look more convincing is all.
I think chunkier would look better then the some what 'chairs under the bed sheet' map features.
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

Hobo Joe wrote: lol not trying to be an ass. I wasn't talking about the color but more about the shape. I know you can only do so much with a heightmap but something that's a little more chunky and angular would look more convincing is all.
lol no worries

the big problem, is that there's not much you can do in terms of realistic ice shapes while maintaining a mostly flat surface. however, i'll be redoing the whole thing anyways, so it's something to be considered

but if chunkier is what i need, and if i can pull it off as part of the map itself, then that's something i'll go for. hehe "chairs under a bed sheet" :D thats a good description

the hardest thing for me was making a map without a bridge. took every ounce of my strength to resist the urge

behe i think i'll be ok if i extend the map boundaries and then blend the pebbles into a solid color as they approach the map edge? for some reason i was thinking that i wouldn't be able to try specular until the next spring version; but if i can, i'll have another look and see whats involved.
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Beherith
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Re: Random WIP

Post by Beherith »

Alternate ways of handling map edges (GLSL fog mod)

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