New GUI Tasklist

New GUI Tasklist

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

New GUI Tasklist

Post by AF »

Here is what I think needs doing first off:

Commenting the code in the GUI folder.:

Noize asked me to look it over, there are some parts which are obvious but toherwise I find the whole thign gives me a headache, there's onyl about 2 files which have any comenting of around 20 files, and I got a headache reading it.

Testing:

Few people are even reporting what the problems in the New gui are, we know it's broken, but what about it is broken exactly????? How do I know what to fix???? People, pelase, test any version of the new GUI and report each adn every single problem you had with it, what you had selected what you had bene doing. etc...
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

The big problem is the way inpout is handled.
Try to queue up some order, when you finnish, it keep the current order.
(It's hard to explain, but try to make a game and you will quickly see)

*The game is crashing when a notification come (xxx is under attack)

*They are problem with + , - keys binding, and perhaps others non-alphanumeric keys. (I don't know if it's already fixed, parhaps on the linux tree?)

*The new feature (espacing row building) with button 4 and 5 is not implemented..making it binded shoud be better.

*When feature are reclaimed, they are not updated if you don't move the mouse. (not sure if it important, but it make the game crash in debug mode)

*There is no terrain info windows

*I'm not sure, but last time I checked, the rectangle for the selection was not displayed.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Hm

I remember the selection rectangle showing just fine in the latest test release.
And the problem with non-alphabetic keys seems to have been linked with non-standard region setting in windows.

Also, the tooltip window shoing target information has an incorrect width, as the code for sizing it doesnt recognice the colour tags in the strings and sizes it according to the raw string.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

The tooltip window is a pain in the arse, it's constantly popping up all over the place. There should be an designated for it, like in the current GUI.

Also, it should be simple enough to make it so that you can play with people with any GUI, this would make it easier to play test it.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I just run it offline, no others needed whatsoever...
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