Here is what I think needs doing first off:
Commenting the code in the GUI folder.:
Noize asked me to look it over, there are some parts which are obvious but toherwise I find the whole thign gives me a headache, there's onyl about 2 files which have any comenting of around 20 files, and I got a headache reading it.
Testing:
Few people are even reporting what the problems in the New gui are, we know it's broken, but what about it is broken exactly????? How do I know what to fix???? People, pelase, test any version of the new GUI and report each adn every single problem you had with it, what you had selected what you had bene doing. etc...
New GUI Tasklist
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The big problem is the way inpout is handled.
Try to queue up some order, when you finnish, it keep the current order.
(It's hard to explain, but try to make a game and you will quickly see)
*The game is crashing when a notification come (xxx is under attack)
*They are problem with + , - keys binding, and perhaps others non-alphanumeric keys. (I don't know if it's already fixed, parhaps on the linux tree?)
*The new feature (espacing row building) with button 4 and 5 is not implemented..making it binded shoud be better.
*When feature are reclaimed, they are not updated if you don't move the mouse. (not sure if it important, but it make the game crash in debug mode)
*There is no terrain info windows
*I'm not sure, but last time I checked, the rectangle for the selection was not displayed.
Try to queue up some order, when you finnish, it keep the current order.
(It's hard to explain, but try to make a game and you will quickly see)
*The game is crashing when a notification come (xxx is under attack)
*They are problem with + , - keys binding, and perhaps others non-alphanumeric keys. (I don't know if it's already fixed, parhaps on the linux tree?)
*The new feature (espacing row building) with button 4 and 5 is not implemented..making it binded shoud be better.
*When feature are reclaimed, they are not updated if you don't move the mouse. (not sure if it important, but it make the game crash in debug mode)
*There is no terrain info windows
*I'm not sure, but last time I checked, the rectangle for the selection was not displayed.
Hm
I remember the selection rectangle showing just fine in the latest test release.
And the problem with non-alphabetic keys seems to have been linked with non-standard region setting in windows.
Also, the tooltip window shoing target information has an incorrect width, as the code for sizing it doesnt recognice the colour tags in the strings and sizes it according to the raw string.
I remember the selection rectangle showing just fine in the latest test release.
And the problem with non-alphabetic keys seems to have been linked with non-standard region setting in windows.
Also, the tooltip window shoing target information has an incorrect width, as the code for sizing it doesnt recognice the colour tags in the strings and sizes it according to the raw string.
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