Random WIP 2006-2011 - Page 300

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Squeeeeeee.
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: Random WIP

Post by Kenku »

Neddie wrote:Welcome to the icy seas. Time to dust off the incomplete sea maps (Saktoth/Det/Zerggin/Google Inspired) for CA.
Please do! We need more than IsisDelta and SSB!
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Wow, I can't wait to put the A10 in game. Looks great wolf.
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Wombat
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Re: Random WIP

Post by Wombat »

my first texture, be gentle ;_;

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Can haz normal mappinz?

Image

8)
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Wombat wrote:my first texture, be gentle ;_;

img snip
That actually looks rather good, Wombat. Is the fact that there's no smooth shading an artifact of the renderer, or is each poly standing alone? Because there are a lot of hard lines where it really looks like there shouldn't be.
Last edited by Pxtl on 17 Jun 2010, 18:56, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Image

Decided to make new track decals, any thoughts?
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside »

dem tanks and tracks look like win.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

some of the track widths dont seem to alight with the tank width, but they look alright. can you add more texture to the tracks, or would that even show up?

also nice job wombat. i like the vtol
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KaiserJ
Community Representative
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Re: Random WIP

Post by KaiserJ »

wow, lovely normalmaps flozi
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

They're nothing special really, just tweaking the settings right (thanks Forb) and converting Spiked's diffuse textures. Certainly do add to the look though. Thanks to jk for the code. 8)
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

well, i just think from looking at them... it really highlights and brings out the detail; i feel the tanks would look quite a bit more similar to each-other from a distance without them

not that they are bad to begin with of course; i just feel this is "icing on the cake" 8)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Those tanks are freakin sweet, but how about a screenshot from gaming distance?
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Wombat
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Re: Random WIP

Post by Wombat »

errr, spy ?

Image

@ flozi - can i haz closer look at these textures ? and size of it plz
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP

Post by FLOZi »

All 3 are 512x512

http://spring1944.svn.sourceforge.net/v ... ttextures/

those 3 units textures are are GBRCromwell.dds, GBRChurchillMkVII.dds and GBRShermans.dds (which is actually 1024 x 512 as it is used for multiple units with common chassis, hence the space left on it (for Sexton, Kangaroo))
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Wombat
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Re: Random WIP

Post by Wombat »

FLOZi wrote:All 3 are 512x512
oh how the...
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

jeep
Image
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

bobthedinosaur wrote:jeep
Image
Buggytuned Warthog, give me dunes, and weeee.
Love it.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Might turn into a dark blob ingame though. Try to lighten / add more contrast to it.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

can do
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