NTAI 0.28.10 final
Moderators: hoijui, Moderators
That's an engine bug, one that i think zaphod has made a fix for and uploaded to the cvs, so anyone with VS .Net has that sorted.
Otherwise NTAI still suffers from the engine problems that are the unreliable itnerface. Thigns such as the AI nto being told that a unit is idle so the unti sits there doing nothing, or being told there arent any units inrange when there are (this is whats breaking the attack code).
I'm going to do some mor experiments to see if this is also true of the modified version in the cheat interface.
Otherwise NTAI still suffers from the engine problems that are the unreliable itnerface. Thigns such as the AI nto being told that a unit is idle so the unti sits there doing nothing, or being told there arent any units inrange when there are (this is whats breaking the attack code).
I'm going to do some mor experiments to see if this is also true of the modified version in the cheat interface.
NTAI 0.28 Final
Download here
This is gonna be a big list of changelog...
Changelog from 0.27:
Mynn support
Xect support
TLL support
Arm support
Rhyoss support
Fixed attack code
counter attacking
Vastly improoved build tree
Fixed mex class (UW mex spots & scouting)
Missile Silos can stockpile and fire
Con unit stalling nearly eradicated
Ever increasing attack group sizes.
Ressurection and reclaimation
New task system
High trajectory support
Roam versus maneouvre support
Blobs showing what a unti is doing
Command blobs are scaled to the size of the unit
UW techtree additions
Better choice between solars and wind gens
Download here
This is gonna be a big list of changelog...
Changelog from 0.27:
Mynn support
Xect support
TLL support
Arm support
Rhyoss support
Fixed attack code
counter attacking
Vastly improoved build tree
Fixed mex class (UW mex spots & scouting)
Missile Silos can stockpile and fire
Con unit stalling nearly eradicated
Ever increasing attack group sizes.
Ressurection and reclaimation
New task system
High trajectory support
Roam versus maneouvre support
Blobs showing what a unti is doing
Command blobs are scaled to the size of the unit
UW techtree additions
Better choice between solars and wind gens
That version you just posted does not work atall, on any map.
The game starts up, then it just hangs there, then the error in global ai box (contact ai maker) pops up. and im back in windows.
I tried atleast 5 maps (mars, brazilian battlefield...) and using AA Spring and XTA spring.
I even tried deleteing everything in the globalai folder and starting fresh, get the same error.
The game starts up, then it just hangs there, then the error in global ai box (contact ai maker) pops up. and im back in windows.
I tried atleast 5 maps (mars, brazilian battlefield...) and using AA Spring and XTA spring.
I even tried deleteing everything in the globalai folder and starting fresh, get the same error.
I wouldn't mind posting project if there was anything to post yet... which there is not. I am reverse engineering Veritas data format and work wants 5 more programs done tomorrow. Plus, gf is leaving country for a bit for immigration issues so I am swamped. Oh yeah, and I'm going to the local World Trade Center this week and I hope I don't sound like a dufus when I go so I am trying to prepare something.
Soon though... life should calm down again soon.
Soon though... life should calm down again soon.
whoa 91 downlaods all probably crashing AHK me bad
Downlaod here
To make up I've added a few improvements, and I changed the colour scheme for the logging.
Downlaod here
To make up I've added a few improvements, and I changed the colour scheme for the logging.
nvm, had something but it didn't work.
edit:
What's with this cursor thing that's been showing up ever since the last couple versions?

another edit:
Well first off, it'd be great if your AILog wouldn't build itself to 2 gigs. But program crashed today, me & ntai both arm vs ntai core on Comet Catchers running KuroTA .47
It turns into sorta like a mini virus, explorer trys to create a preview of a 2 gig html file and consumes pretty much all of your cpu power as well as making the file nearly impossible to delete until the preview is done.
edit:
What's with this cursor thing that's been showing up ever since the last couple versions?

another edit:
Well first off, it'd be great if your AILog wouldn't build itself to 2 gigs. But program crashed today, me & ntai both arm vs ntai core on Comet Catchers running KuroTA .47
It turns into sorta like a mini virus, explorer trys to create a preview of a 2 gig html file and consumes pretty much all of your cpu power as well as making the file nearly impossible to delete until the preview is done.