Dgun aim "range"

Dgun aim "range"

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forest_devil
Posts: 140
Joined: 14 Aug 2009, 17:36

Dgun aim "range"

Post by forest_devil »

most players know that when trying to dgun an enemy unit may be "out of range" as in not within the circle. but it is still possible to hit the unit.

i dont want dgun range to be lowered to the actual shown range just the actual shown range to be equal to the effects
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Dgun aim "range"

Post by Regret »

forest_devil wrote:most players know that when trying to dgun an enemy unit may be "out of range" as in not within the circle. but it is still possible to hit the unit.

i dont want dgun range to be lowered to the actual shown range just the actual shown range to be equal to the effects
Engine issue afaik.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Dgun aim "range"

Post by Hobo Joe »

Regret wrote: Engine issue afaik.
Can't whoever made the widget just manually increase the size of the circle?
[RRU]RockmoddeR
Posts: 18
Joined: 06 May 2010, 22:08

Re: Dgun aim "range"

Post by [RRU]RockmoddeR »

That's not even needed. All I do when I dgun is find the direction I want to dgun in with the widget and click right in front of the comm in that direction. The Dgun travels in a straight line and the comm won't walk to the the position slightly out of range. Most players won't even need this fixed, they should know how to use a dgun already.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Dgun aim "range"

Post by JohannesH »

Its not a problem, other range circles arent totally accurate either but as long as you know that it's totally fine.
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Dgun aim "range"

Post by Pako »

In BA many hitsperes are huge compared to visual units. Maybe that gives the illusion of wrong Dgun range?
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Dgun aim "range"

Post by Mav »

No no no... here's what he's trying to say:

When you click to Dgun, a magic circle appears that has the "range" of the dgun. However, you can't just click anywhere in that circle because there's a maximum range of click vs. how far the dgun will go.

Take a look at the picture. The green circle is your com. The black circle is the "click" range. The red circle is the actual dgun range.

When you click anywhere within the green circle, your com fires in the direction of your click. The dgun intersects that point, then continues to travel along, with a maximum traveled distance equal to the red circle.

If you click anywhere outside the green circle (but inside the red circle still) your com must walk until he is close enough to fire at that point. This sucks.

The point OP is trying to make is that if I click a dgun target within the red circle, the com should fire immediately and NOT walk closer to the target.
Attachments
dgun.png
dgun.png (3.97 KiB) Viewed 1353 times
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Dgun aim "range"

Post by Mav »

No no no... here's what he's trying to say:

When you click to Dgun, a magic circle appears that has the "range" of the dgun. However, you can't just click anywhere in that circle because there's a maximum range of click vs. how far the dgun will go.

Take a look at the picture. The green circle is your com. The black circle is the "click" range. The red circle is the actual dgun range.

When you click anywhere within the black circle, your com fires in the direction of your click. The dgun intersects that point, then continues to travel along, with a maximum traveled distance equal to the red circle.

If you click anywhere outside the black circle (but inside the red circle still) your com must walk until he is close enough to fire at that point. This sucks.

The point OP is trying to make is that if I click a dgun target within the red circle, the com should fire immediately and NOT walk closer to the target.
Attachments
dgun.png
dgun.png (3.97 KiB) Viewed 1353 times
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