All meteor like maps crash

All meteor like maps crash

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sellerman122
Posts: 27
Joined: 03 Mar 2009, 01:08

All meteor like maps crash

Post by sellerman122 »

when i load any meteor like map example : Apophis_v2 spring crashes every time.

i ve tried running on BA 7.12, CA, Air Raid 1.03

all crash, is there a widgit that must be installed and activated in order for it to work properly?
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: All meteor like maps crash

Post by Beherith »

Please post the contents of your infolog.txt (next to spring.exe) after such a crash.
Thanks!
sellerman122
Posts: 27
Joined: 03 Mar 2009, 01:08

Re: All meteor like maps crash

Post by sellerman122 »

opps sorry about that here it is:

LogOutput initialized.
Spring 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32)
Build date/time: Mar 16 2010 21:22:37
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\z\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
AMD Athlon(tm) 64 X2 Dual Core Processor 6000+; 2046MB RAM, 4092MB pagefile
OS: emulated 32bit mode
Using read-write data directory: D:\Program Files (x86)\Spring\
Scanning: D:\Program Files (x86)\Spring\maps
Scanning: D:\Program Files (x86)\Spring\base
Scanning: D:\Program Files (x86)\Spring\mods
Scanning: D:\Program Files (x86)\Spring\packages
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 7800 GT/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Loading startscript from: D:\Program Files (x86)\Spring\\script.txt
[ 0] Connecting to local server
[ 0] Starting GameServer: 7 ms
[ 0] Starting demo recording
[ 0] Using map Apophis_v2.smf
[ 0] Recording demo demos/20100608_185950_Apophis_v2_0.81.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.12
[ 0] Using mod archive BA712.sd7
[ 0] Loading client data: 90 ms
[ 0] User number 0 (team 1, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Loading console: 0 ms
[ 0] Sound: parsed 25 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 1 ms
[ 0] Camera and mouse: 110 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.414000
[ 0] Loading defs: 448 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] FBO-SHADOW: has no images/buffers attached!
[ 0] Loading map informations
[ 0] Loading map
[ 0] Loading Map
[ 0] Loading .smt tile-file "maps/Apophis_v2.smt"
[ 0] Loading 38660 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] generating MipMaps: 10 ms
[ 0] Calculating smooth height mesh
[ 0] Calculating smooth mesh: 274 ms
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 695a930f
[ 0] Loading LuaRules
[ 0] Loaded gadget: Precipitation, v0.2 <precipitation_particles.lua>
[ 0] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[ 0] Loaded gadget: Air Release <unit_air_release_manager.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: Napalm <lups_napalm.lua>
[ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Finished Snow / Rain Shader
[ 0] Loaded gadget: Precipitation, v0.2 <precipitation_particles.lua>
[ 0] Loaded gadget: Air Release <unit_air_release_manager.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: Napalm <lups_napalm.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: Red_UI_Framework <red_ui_framework.lua>
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: Red Tooltip <gui_red_tooltip.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: Ally Resource Bars <gui_ally_res.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: *Apophis Intro Music* <gui_music.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: Build Split <cmd_buildsplit.lua>
[ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: Loop Select <unit_loop_select.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from user: Nuke Button <gui_nukeButton.lua>
[ 0] Loaded widget from mod: Pause Screen <gui_pausescreen.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: Transporting <gui_transporting.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Red_Drawing <red_ui_framework_drawing.lua>
[ 0] Loaded widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua>
[ 0] Loaded widget from mod: Red Console <gui_red_console.lua>
[ 0] Loaded widget from mod: Red Resource Bars <gui_red_resourcebars.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: Red Minimap <gui_red_minimap.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] LolUI is now known as RedUI: if you prefer the old LolUI this can be downloaded to your local widgets
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Correct version of spring for Apophis, playing music
[ 0] Spring 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x757aa048
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x773c0000 ntdll
[ 0] 0x75340000 kernel32
[ 0] 0x75ab0000 KERNELBASE
[ 0] 0x10000000 DevIL
[ 0] 0x757a0000 MSVCRT
[ 0] 0x00020000 ILU
[ 0] 0x759d0000 ADVAPI32
[ 0] 0x759b0000 sechost
[ 0] 0x75b90000 RPCRT4
[ 0] 0x74f30000 SspiCli
[ 0] 0x74f20000 CRYPTBASE
[ 0] 0x71640000 GLU32
[ 0] 0x713c0000 OPENGL32
[ 0] 0x75b00000 GDI32
[ 0] 0x75440000 USER32
[ 0] 0x75a70000 LPK
[ 0] 0x750c0000 USP10
[ 0] 0x712d0000 DDRAW
[ 0] 0x71690000 DCIMAN32
[ 0] 0x75190000 SETUPAPI
[ 0] 0x75160000 CFGMGR32
[ 0] 0x76b60000 OLEAUT32
[ 0] 0x75850000 ole32
[ 0] 0x76fa0000 DEVOBJ
[ 0] 0x73df0000 dwmapi
[ 0] 0x75a80000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x75f10000 SHELL32
[ 0] 0x76d90000 SHLWAPI
[ 0] 0x75080000 WS2_32
[ 0] 0x77390000 NSI
[ 0] 0x6e940000 libgcc_s_dw2-1
[ 0] 0x00330000 SDL
[ 0] 0x73730000 WINMM
[ 0] 0x7c340000 MSVCR71
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x6ed80000 glew32
[ 0] 0x6b180000 vorbisfile
[ 0] 0x63e00000 vorbis
[ 0] 0x00380000 ogg
[ 0] 0x003a0000 OpenAL32
[ 0] 0x75740000 IMM32
[ 0] 0x74fa0000 MSCTF
[ 0] 0x735b0000 profapi
[ 0] 0x76f10000 CLBCatQ
[ 0] 0x69500000 nvoglv32
[ 0] 0x04e40000 nvapi
[ 0] 0x739b0000 VERSION
[ 0] 0x71610000 DINPUT
[ 0] 0x72900000 HID
[ 0] 0x75610000 WINTRUST
[ 0] 0x76df0000 CRYPT32
[ 0] 0x75070000 MSASN1
[ 0] 0x73060000 mswsock
[ 0] 0x73f60000 wship6
[ 0] 0x72970000 MMDevAPI
[ 0] 0x74d30000 PROPSYS
[ 0] 0x72940000 wdmaud
[ 0] 0x73c70000 ksuser
[ 0] 0x73c60000 AVRT
[ 0] 0x716e0000 AUDIOSES
[ 0] 0x73ae0000 msacm32
[ 0] 0x72920000 MSACM32
[ 0] 0x73ad0000 midimap
[ 0] 0x714e0000 dsound
[ 0] 0x714b0000 POWRPROF
[ 0] 0x09a40000 wrap_oal
[ 0] 0x71d30000 dbghelp
[ 0] Stacktrace:
[ 0] (0) C:\Windows\syswow64\MSVCRT.dll(memmove+0x1ee) [0x757AA048]
[ 0] (1) C:\Windows\syswow64\MSVCRT.dll(memmove+0x1b1) [0x757AA00B]
[ 0] (2) D:\Program Files (x86)\Spring\spring.exe [0x0082A736]
[ 0] (3) D:\Program Files (x86)\Spring\spring.exe [0x0082D8C2]
[ 0] (4) D:\Program Files (x86)\Spring\spring.exe [0x0083760D]
[ 0] (5) D:\Program Files (x86)\Spring\spring.exe [0x008377BC]
[ 0] (6) D:\Program Files (x86)\Spring\spring.exe [0x00837842]
[ 0] (7) D:\Program Files (x86)\Spring\spring.exe [0x00857ECB]
[ 0] (8) D:\Program Files (x86)\Spring\spring.exe [0x00863E5C]
[ 0] (9) D:\Program Files (x86)\Spring\spring.exe [0x0085DD40]
[ 0] (10) D:\Program Files (x86)\Spring\spring.exe [0x008620D9]
[ 0] (11) D:\Program Files (x86)\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xee216) [0x00988FF6]
[ 0] (12) D:\Program Files (x86)\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x10ebf) [0x008ABC9F]
[ 0] (13) C:\Windows\syswow64\MSVCRT.dll(itow_s+0x4c) [0x757B1287]
[ 0] (14) C:\Windows\syswow64\MSVCRT.dll(endthreadex+0x6c) [0x757B1328]
[ 0] (15) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x75353677]
[ 0] (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x773F9D72]
[ 0] (17) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x773F9D45]
[ 0] Connection attempt from invalid
[ 0] -> Version: 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32)
[ 0] -> connection established (given id 0)
[ 0] Player invalid finished loading and is now ingame
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: All meteor like maps crash

Post by hoijui »

in the future, please post infolog as attached file in your post, or through pastebin.com. (Behe, you have to explicitly reauest that ;-) )

translated stack trace:
http://buildbot.eat-peet.net/spring/sta ... 76333.html
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: All meteor like maps crash

Post by Beherith »

The culprit: [ 0] Loaded widget from mod: *Apophis Intro Music* <gui_music.lua> :(
Also, why does it say loaded from mod when its loaded from map?
That widget uses the ogg sound, and multiple other have reported crashes with it. It works fine for me.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: All meteor like maps crash

Post by SirMaverick »

Beherith wrote:The culprit: [ 0] Loaded widget from mod: *Apophis Intro Music* <gui_music.lua> :(
Also, why does it say loaded from mod when its loaded from map?
Because of missing mod/map VFS implementation (that you are aware of), you cannot differ between files from mod or map.
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