
I still don't know wtf to do with those ugly-ass legs.
Moderators: MR.D, Moderators
AF wrote:I would do one of my classic gravity fail photoshops but youve done it at the wrong angle, please repost at a more appropriate angle
But yes, you need to make it so it isnt going to fall forwards when let loose flat on its face. In nature they fix this by adding tail but this may be somewhat of an issue here
Beherith wrote:I love the peewee legs, they look quick and nimble. The hammer looks good too What are you using to render these screens? I seem to see some heavy AO on them.
Beherith wrote:Those 20 tris you save dont cost anything. There is no normal map support built into the engine. GFX hardware isnt getting worse.
Btw the bevels are on it in OTA.
Edit: the only reason I could think of in removing them, is that I find beveled bodies hard to texture.
Argh wrote:Yeah, you can't remove corners with a normalmap... that's one thing they can't do, hehe.
As for "it's not supported", that's wrong.
Normalmap support is available to anybody who downloaded the last release of stuff I put out here- i.e., it's been out of the box in various flavors for months.
I think I even released the post-ATi fixes, but basically it's been available in various versions to anybody and everybody for months now.
Now I disagree on that.Hobo Joe wrote:therefore not worth putting a ton of extra time in to make good looking normal maps.
That's not the expected answer. You're supposed to bow down to Argh, who in his magnificence deigned share with us, the ungrateful plebs, his shaders, thus bringing Spring into a new golden age of normal maps and depth maps. Argh has already given so much to this community, anyone who doesn't acknowledge this is a troll. Why are you refusing to use Argh's code? He made it for you, out of pure goodwill, he only ever got flames and hate from this trollish community, and yet he keeps giving, because such is the goodness of pure-hearted Argh. So now, stop your petty trolling, acknowledge the grandeur as Argh and the mighty power of Argh's work, and humbly accept his offering of code as a part of Spring.It's not in the official release, therefore not properly supported, therefore not worth putting a ton of extra time in to make good looking normal maps.
zwzsg wrote:That's not the expected answer. You're supposed to bow down to Argh, who in his magnificence deigned share with us, the ungrateful plebs, his shaders, thus bringing Spring into a new golden age of normal maps and depth maps. Argh has already given so much to this community, anyone who doesn't acknowledge this is a troll. Why are you refusing to use Argh's code? He made it for you, out of pure goodwill, he only ever got flames and hate from this trollish community, and yet he keeps giving, because such is the goodness of pure-hearted Argh. So now, stop your petty trolling, acknowledge the grandeur as Argh and the mighty power of Argh's work, and humbly accept his offering of code as a part of Spring.It's not in the official release, therefore not properly supported, therefore not worth putting a ton of extra time in to make good looking normal maps.