FBI's read by spring engine

FBI's read by spring engine

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

FBI's read by spring engine

Post by NOiZE »

i went trough the changelogs and made some additions to this:

http://spring.clan-sy.com/wiki/Units:FBI

Also i went trough unitdefhandler.cpp and made a list of all fbi tags read by the spring engine:

http://spring.clan-sy.com/wiki/All_FBI- ... ing_engine
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Good!

Eh, there are some tags that I've never seen explained!
maxRudder
Drag
frontToSpeed
maxAcc
maxAileron
maxElevator
maxPitch
maxRudder
speedToFront
WingAngle
WingDrag

What do these do?

Oh nevermind, I see that these are planes-only tags explained on your first link.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Well, when I wrote that FBI page, it was up to date using the cpp file that loads FBIs. Of course, that was a few versions ago. Just update that page and add the new tags, no reason to make a new one...
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

well it was unclear of they we're just tags or that it were all the tags the spring engine uses
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