ok so somebody was working on a better ui but that is still long to come so how about some small changes that are easy to do. The buildmenu could be better sorted.
for example commanders buildmenu:
It makes no sense for the T1 labs to be at top, then comes some water stuff, then come the T2 labs.
there are holes are because i was too lazy to see what is on the other sides. But I think they would not be so bad, maybe its possible to add a "empty unit" in there? Or some other less hackish way
Main idea is, factories should be grouped, as should eco stuff or defense.
Even better, if there is no water on the map, remove the water buildings from the buildmenu!
Input for next xta version (non-balance issues)
Moderators: Moderators, Content Developer
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: Input for next xta version (non-balance issues)
or use keybinds
Re: Input for next xta version (non-balance issues)
agree with reordering of build menu stuff by type (Plant, metal, energy, defenses).
Ca has yellow "construction" borders on factory build pictures. That also helps.
Ca has yellow "construction" borders on factory build pictures. That also helps.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Input for next xta version (non-balance issues)
not an option for people who dont use them.FaerieWithBoots wrote:or use keybinds
Clicking more brings up your game.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Input for next xta version (non-balance issues)
fixing the build menus is easy but time consuming and repetetive
Re: Input for next xta version (non-balance issues)
I think it still needs to be done because even if a super-lua UI should be finished, the order would still be wrong.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Input for next xta version (non-balance issues)
i think for sea buildings, the underwater mex should be on the first page. Thats what fucks me the most.
Re: Input for next xta version (non-balance issues)
Yes, but it's also a problem with the pictures, under water energy storage and floating metal maker look very similar.
Re: Input for next xta version (non-balance issues)
One more thing: would it be possible to increase the slope tolerance of the Commander. He is presently ridiculously intolerant for slopes, and I think that has never really been the intention of the modmakers.