Model, uv map, obj2illustrator.py, python 2.6 installed, Adobe Fireworks, Wings3d

Step 1: Get ur model uvmapped.

Step 2: Right click AutoUV, create texture.

Step 3: Export as OBJ.

Step 4. Open obj2illustrator.py in notepad, edit filename and size. Run it (double click obj2illustrator.py).

Step 5: open .ai file in fireworks, import style library (optional)

Step 6: Combine paths where you want contiguous surfaces.

Step 7: Set styles, set fun stuff.

Step 8: Draw random shapes, combine them.

Step 9: Add effects (filters). Save as bmp, overwrite the ones made from wings (cube_auv.bmp or similar by default)

Step 10: Set external (window/outliner)

Step 11: Set to bmp24, Save as bmp, overwrite the one made from wings (cube_auv.bmp or similar by default)

Step 12: Right click autouv, refresh. Right click pick up. Right click default: drop as diffuse. enjoy!