heaps. ussually during the first or second major clash of forces.submarine wrote:has anyone noticed crashes with aai v.022 so far?
AAI v0.2 Test release
Moderators: hoijui, Moderators
Submarine, while you might like the upgrade to cains latest class for mex palcement I suggest you work on your own unless cain can fix the errors in it. NTAI has had problems running under some mods, and the crash and all the exceptions following ti where caused by a bug in cains mex placement class which ended up stopping the flow so the agents arent initialised and those that do crash when they call the mex palcement routines.
I havent a clue if cain even looks at these forums anymore.....
I havent a clue if cain even looks at these forums anymore.....
Exact same symptoms with KuroTAsintri wrote:had 3 crashes out of game in 4 games, the AI works with AA 1.2 sorta, just doesn't build any defense buildings, air, or water. But think the crash is somewhat commander related, but it only crashes when you or another ai attacks the ai's base.
Don't think the comm has anything to do with it. It's happenened before a comm kill, and after a comm kill.
aai doenst build defence buildings right now, but thats all in the readme..
if you want aai to spread its bases more, you can set X_SPACE and Y_SPACE in the mod cfg files to higher values.
i suppose i included a new bug in v0.22, now it also crashes for me nearly everytime i play aa:ta. i'm working on a bugfix
if you want aai to spread its bases more, you can set X_SPACE and Y_SPACE in the mod cfg files to higher values.
i suppose i included a new bug in v0.22, now it also crashes for me nearly everytime i play aa:ta. i'm working on a bugfix
Exceptions are when the little msgbox sayign error cotnact author of Ai thign pops up. if you uncheck the bit in settings on exception checkign then you get a fullblown spring crash instead. And sicne AAI has no itnernal exception checking, you're onyl gonna get those 2 types fo crash, both fo whcih you cant recover from.
i think i finally got those bugs. here is a fixed version
http://www.fileuniverse.com/?p=showitem&ID=1911
http://www.fileuniverse.com/?p=showitem&ID=1911
submarine wrote:i think i finally got those bugs. here is a fixed version
http://www.fileuniverse.com/?p=showitem&ID=1911
hrm, AI doesn't seem to be building mex's.....
and no mention in the logs of how many metal spots it has found
haven't crashed yet, but didn't play for that long before someone immed me and spring started doing it's tearing glitch, but the ai does build kbots, least for AAI, though still don't see any air or naval, I'll try running it a bit more.
Oh yea, metal extractors aren't building for me for both XTA and AA on both Core and Arm.
Oh yea, metal extractors aren't building for me for both XTA and AA on both Core and Arm.
Last edited by sintri on 02 Dec 2005, 07:38, edited 3 times in total.
Yeah thats right AI dont build no mexes and Construction Vheicle Doesnt help it just sits thereKuroneko wrote:submarine wrote:i think i finally got those bugs. here is a fixed version
http://www.fileuniverse.com/?p=showitem&ID=1911
hrm, AI doesn't seem to be building mex's.....
and no mention in the logs of how many metal spots it has found
lol of course you're right, i accidentally commented the metal spot finder out and forgot to reinlcude it before compiling for the public...stupid...
ok here you go...
http://www.fileuniverse.com/?p=showitem&ID=1919
ok here you go...
http://www.fileuniverse.com/?p=showitem&ID=1919
Just got a crash...
Code: Select all
AAI 0.24 running mod KuroTA-v047.sd7
Config file loaded
Mapsize is 1024 x 1024
10 sectors in x direction
10 sectors in y direction
x-sectorsize is 816 (Map 102)
y-sectorsize is 816 (Map 102)
85 metal spots found
Base has now 2 neighbouring sectors
Playing as Core
Looking for factory to build Thunder
Added Level 3 Construction Building to buildque
Looking for builder to build Level 3 Construction Building
Added Adv. Construction Vehicle to buildque
Looking for factory to build Adv. Construction Vehicle
Added Adv. Vehicle Plant to buildque
Looking for builder to build Adv. Vehicle Plant
Added Construction Vehicle to buildque
Looking for factory to build Construction Vehicle
Added Vehicle Plant to buildque
Looking for factory to build A.K.
Added Kbot Lab to buildque
Found 2 possible target sectors
Adding sector 1,9 to base
Base has now 3 neighbouring sectors
Looking for factory to build Krogoth
Added Krogoth Gantry to buildque
Looking for builder to build Krogoth Gantry
Looking for factory to build Kraken III
Added Adv. Kbot Lab to buildque
Looking for builder to build Adv. Kbot Lab
Added Construction Kbot to buildque
rm to buildque
Looking for builder to build Hovercraft Platform
Added Construction Vehicle to buildque
ERROR: No builder found who has built Solar Collector
ERROR: No builder found who has built Solar Collector
ERROR: No builder found who has built Solar Collector
ERROR: No builder found who has built Solar Collector
ERROR: No builder found who has built Solar Collector
Nope, I just add 4 bots, make two teams with them and spectate.submarine wrote:did you try to build solar plants on your own?
most of the time, these error messages result from human players who want to help the ai...
oh, just got another one...
Code: Select all
AAI 0.24 running mod KuroTA-v047.sd7
Config file loaded
Mapsize is 1024 x 1024
10 sectors in x direction
10 sectors in y direction
x-sectorsize is 816 (Map 102)
y-sectorsize is 816 (Map 102)
85 metal spots found
Base has now 2 neighbouring sectors
Playing as Arm
Looking for factory to build Peewee
Added Kbot Lab to buildque
Looking for factory to build Flash
Added Vehicle Plant to buildque
Looking for factory to build Leopard
Added Hovercraft Platform to buildque
Looking for builder to build Hovercraft Platform
Found 2 possible target sectors
Adding sector 1,9 to base
Base has now 3 neighbouring sectors
Looking for factory to build Spider
Added Adv. Vehicle Plant to buildque
Looking for builder to build Adv. Vehicle Plant
Added Construction Vehicle to buildque
Looking for factory to build Fury
Added Advanced Tower Construction Pad to buildque
Added Advanced Tower Construction Pad to buildque
Looking for builder to build Advanced Tower Construction Pad
Added Construction Vehicle to buildque
Looking for factory to build Construction Vehicle
Added Vehicle Plant to buildque
Looking for factory to build Zeus
Added Adv. Kbot Lab to buildque
Looking for builder to build Adv. Kbot Lab
Added Construction KBot to buildque
ERROR: MetalForConstr(): index 455 out of range, max units are: 2
ERROR: MetalForConstr(): index 455 out of range, max units are: 2
ERROR: MetalForConstr(): index 455 out of range, max units are: 2