you need to temporarily combine all your separate pieces before uvmapping your model. once everything is uvmapped, separate them (and combine back parts that don't move if needed) and go from there.MElvinVM wrote:funny models wombat!
hi guys, another question if this is the right place, for animated units like Kbots, commanders and constructors I need more than one object, but Uspring only allows me to select one UV map.
I just put all the UV maps in unittextures or do I need to modify some script?
Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Re: Random WIP
The problem is 100x units running around in a limited space and encountering one another here and there. It is a CPU limited simulation.
Re: Random WIP
where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
Re: Random WIP
He's not using wings maackey :)
Spring only supports one uvmap per unit at the moment. You can do so hacks, but it's not worth it.
Spring only supports one uvmap per unit at the moment. You can do so hacks, but it's not worth it.
Re: Random WIP
Wartender, i cheat: I exported the UV maps as paths into adobe fireworks. Then i can use fireworks to set what each face should look like.
Re: Random WIP
has anyone ever made a benchmarker sort of thing for spring? you know, a preset mod sort of thing that loads up and spams units and effects and sees how well your system handles it?
i remember argh had some little demo things a while back, but i dunno about this specifically. might help some of us noobs with our poly budgeting
i remember argh had some little demo things a while back, but i dunno about this specifically. might help some of us noobs with our poly budgeting
Re: Random WIP
Harr harr! commander!

tried to use every part in the same names as original commander (hierarchy exactly the same too) but then it will look messed up when it moves, it does stand still perfect, but I cannot animate

tried to use every part in the same names as original commander (hierarchy exactly the same too) but then it will look messed up when it moves, it does stand still perfect, but I cannot animate

Re: Random WIP
The origins, the points which pieces rotate around, will have to be set the same or as close as you can.
Re: Random WIP
arms should be different, 1 for laser and 1 for dgun, dunno why head reminds me krog ;p
Re: Random WIP
Awww it has cute piggy toes, and a large boob.
Re: Random WIP
ditch gimp, get photoshopWartender wrote:where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
Re: Random WIP
just slightly tho, one of the arms should be damn huge, coz its most powerful weapon in ba ;PMElvinVM wrote:arms are different! :)
Re: Random WIP
It's true that Gimp interface is confusing. But Photoshop costs money. I've heard it advised to use Paint .NET. It may not be as powerful to Photoshop or Gimp, but as a beginner, it's not like you'll miss those super advanced features.
Re: Random WIP
one of my first models, meant to be Fatboy remake but finished as a lol-model, one of my fav tho ;P




Re: Random WIP
i'd rather not pay hunderds of dollars, i cba to torrent it, and i'm on linux anywayrattle wrote:ditch gimp, get photoshopWartender wrote:where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
Re: Random WIP
Paint Shop Pro is an true alternative to Photoshop. It is nearly as powerful but costs far less. I got a new copy of PSP XI for 10 Ôé¼. Moreover I find it easy to usezwzsg wrote:It's true that Gimp interface is confusing. But Photoshop costs money. I've heard it advised to use Paint .NET. It may not be as powerful to Photoshop or Gimp, but as a beginner, it's not like you'll miss those super advanced features.

Re: Random WIP
Wombat wrote:one of my first models, meant to be Fatboy remake but finished as a lol-model, one of my fav tho ;P
It could be a replacement for the juggernaut.