Random WIP 2006-2011 - Page 288

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Random WIP

Post by maackey »

MElvinVM wrote:funny models wombat!

hi guys, another question if this is the right place, for animated units like Kbots, commanders and constructors I need more than one object, but Uspring only allows me to select one UV map.

I just put all the UV maps in unittextures or do I need to modify some script?
you need to temporarily combine all your separate pieces before uvmapping your model. once everything is uvmapped, separate them (and combine back parts that don't move if needed) and go from there.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

The problem is 100x units running around in a limited space and encountering one another here and there. It is a CPU limited simulation.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

More texturing progress:

Image

A small step up from:
Image
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

He's not using wings maackey :)

Spring only supports one uvmap per unit at the moment. You can do so hacks, but it's not worth it.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Wartender, i cheat: I exported the UV maps as paths into adobe fireworks. Then i can use fireworks to set what each face should look like.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Those are sexy Behe, keep it up.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

has anyone ever made a benchmarker sort of thing for spring? you know, a preset mod sort of thing that loads up and spams units and effects and sees how well your system handles it?

i remember argh had some little demo things a while back, but i dunno about this specifically. might help some of us noobs with our poly budgeting
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Harr harr! commander!
Image

tried to use every part in the same names as original commander (hierarchy exactly the same too) but then it will look messed up when it moves, it does stand still perfect, but I cannot animate :(
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

The origins, the points which pieces rotate around, will have to be set the same or as close as you can.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

arms should be different, 1 for laser and 1 for dgun, dunno why head reminds me krog ;p
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

arms are different! :)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Awww it has cute piggy toes, and a large boob.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Wartender wrote:where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
ditch gimp, get photoshop
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

MElvinVM wrote:arms are different! :)
just slightly tho, one of the arms should be damn huge, coz its most powerful weapon in ba ;P
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Random WIP

Post by zwzsg »

It's true that Gimp interface is confusing. But Photoshop costs money. I've heard it advised to use Paint .NET. It may not be as powerful to Photoshop or Gimp, but as a beginner, it's not like you'll miss those super advanced features.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

one of my first models, meant to be Fatboy remake but finished as a lol-model, one of my fav tho ;P

Image
Image
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

rattle wrote:
Wartender wrote:where do you people learn how to texture? that looks awesome! i don't even know how/where to get started learning... i open up the image in GIMP and am left without the slightest idea of what to do...
ditch gimp, get photoshop
i'd rather not pay hunderds of dollars, i cba to torrent it, and i'm on linux anyway
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth »

zwzsg wrote:It's true that Gimp interface is confusing. But Photoshop costs money. I've heard it advised to use Paint .NET. It may not be as powerful to Photoshop or Gimp, but as a beginner, it's not like you'll miss those super advanced features.
Paint Shop Pro is an true alternative to Photoshop. It is nearly as powerful but costs far less. I got a new copy of PSP XI for 10 Ôé¼. Moreover I find it easy to use :-)
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

Wombat wrote:one of my first models, meant to be Fatboy remake but finished as a lol-model, one of my fav tho ;P

It could be a replacement for the juggernaut.
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