Not all objects exporting with S3O exporter (highly urgent)

Not all objects exporting with S3O exporter (highly urgent)

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Caydr
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Not all objects exporting with S3O exporter (highly urgent)

Post by Caydr »

Got a model here that's got several objects. um... 5 to be prcise. When I export, I select the main hull as the base object. When it goes into the game, I've only got the base object.

Ideas anyone?
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Zenka
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Re: Not all objects exporting with S3O exporter (highly urge

Post by Zenka »

Caydr wrote:Got a model here that's got several objects. um... 5 to be prcise. When I export, I select the main hull as the base object. When it goes into the game, I've only got the base object.

Ideas anyone?
You need to "link" all the objects together. Then export it. (using the link tool on the main bar next to the move tools etc. you're right on one thing. 3dsm's interface is somethimes hard time looking)
maestro
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Post by maestro »

before anyone answer you should define the software you use to make the model....
different tool need different cure :roll:
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Zenka
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Post by Zenka »

maestro wrote:before anyone answer you should define the software you use to make the model....
different tool need different cure :roll:
Well, there is only one program that can export s3o and that this 3d studio max 7. So the answer I gave is for that program.
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jcnossen
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Post by jcnossen »

Caydr mentioned the s3o exporter in the title, which implies the 3DS max exporter.
Sean Mirrsen
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Post by Sean Mirrsen »

Zaphod, did you write the S3o exporter for max yourself? Can you make one for LW? There's a plugin SDK on the main site, with documentation.
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jcnossen
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Post by jcnossen »

No the 3DS max exporter is made by Yeha. Maybe I'll do an LW importer for upspring sometime but a LW exporter plugin, no sorry...
Sean Mirrsen
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Post by Sean Mirrsen »

Then can I maybe get the source code for the Max plugin? It's all C, it can't be too different so that I can remake it.
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jcnossen
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Post by jcnossen »

You can also look at S3O.cpp and Model.h in the upspring code.
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Caydr
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Post by Caydr »

Great, got the model ingame now with all objects attached, presumably in the proper heirarchy. Now all I need is a way to set the origin/zero point on objects.
Yeha
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Post by Yeha »

Move the pivot point in 3ds to change the center of rotation.
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Caydr
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Post by Caydr »

I'm quite inexperienced with Max, could someone more knowledgeable tell me a way to do that step-by-step?
Yeha
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Post by Yeha »

Image

Press the "Affect Pivot Only" button and your move orders will move the pivot instead of the object. The pivot is the center of the object which all transformation (rotation etc) will be centered around.
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Caydr
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Post by Caydr »

Thank you so much.
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