Random WIP 2006-2011 - Page 284

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

make the fans and the holes they are in bigger.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Definately.

That gunship is a sweet design, but the fans don't even look big enough to achieve a hover, they look very underpowered for such a large airframe.

The outermost segment of the dome would make a more appropriate radius edge for the fan and duct.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

oh well, looks like ill have to remodel it, good points, thx :D

Wombat :D
Image
(Hovercraft Rocket Launcher)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

The detail distribution looks uneven, that vision slit is modeled in detail while most parts are just large blocks. Why are the edges of the hover pad subdivided into three columns when the vertices are placed in a way that makes the large shape look like it's 8-sided despite having 24 sides?
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

just wanted it to look bit more smooth coz its a pontoon (i think thats how is it spelled)
Image
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

you need to look more at how things fit together, and like kdr said, you need to look at detail distribution a bit more.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

needs racing stripes, spoiler and golden rims.. err hover cushion

wombat: the vents on the VTOL look like they have a few hundred polygons on them, probably as much as the main body
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Wombat wrote:just wanted it to look bit more smooth coz its a pontoon (i think thats how is it spelled)[/img]
Yet it has very hard edges.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

Image

if its still bad, i got no idea what is wrong with it :D (ok, this propeller could be bit bigger, dunno how i totally forgot about it)

@detail distribution - i always thought that textures will balance it, so i think i need to start uploading screens with textures :) (but i have to admit that there was too many vertices). btw this 'ring' around 'pontoon' is kinda bumper, if anybody wondered
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

this is
a) a trash bin floating in the water
b) a pencil sharpener
c) everything but hovercraft
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

feel demolished :(

/back to the beginning
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

@ Wombat

You fixed the wrong things. The cross-sectional curves were good. The problem was the unnecessary longitudinal seams.

Either way, the biggest things are
1) Bevel the cushion
2) Those steering fins are abominably ugly and simple. They don't look like fins, but giant ugly rectangles.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

wheeeeeee
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Is that a shrub?a tree?no,its a jet fighter.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

And 8 hours of UV mapping and unfolding later...
Image
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

I think I'd enjoy painting one of those, send me a S3O if you want.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

I just started to texture them, but if I get stuck on it, Ill take you up on your offer.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

NP, I'm booked with some other things atm anyhow, I just thought those might be fun to skin up and what I'm doing right now content-wise is fairly easy.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

jesus beherit you map you script you texture you model

and the best is you own at all of them, congrats man you have talent =D

funny thing these units look from a TA 2 concept
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Now Behe, tell us the truth, how many people are you?
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