.:New EvoRTS Map:. A House Divided
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: .:New EvoRTS Map:. A House Divided
O.O Im going to have to give that map a spin sometime!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: .:New EvoRTS Map:. A House Divided
I forgot to mention that it has all the normal map options that evo maps have. Dry, wet, snowing, night, inverted, etc.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: .:New EvoRTS Map:. A House Divided
Looks like it has some interesting topography.
Re: .:New EvoRTS Map:. A House Divided
..............hey.............. that map looks really similar to something.................
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: .:New EvoRTS Map:. A House Divided
That's because it is
Your heightmap gave me some ideas for a neat 3way ffa map. So I drew something fairly similar (tho nowhere near as complex. For running somethign through l3dt I use very basic drawings of heightmaps, and l3dt does all the hard work). So in all technicality, you get credit for the original idea. 
The original:
The result (after some photoshopping of the original output)
Neat huh? I take my l3dt heightmap generation settings to the grave with me 
The funny thing is, with l3dt's generation, the less information you give it, the better your result can be. Totally backwards, but awesome at the same time (I hear that you can get similar results with simplicity in world machine).


The original:

The funny thing is, with l3dt's generation, the less information you give it, the better your result can be. Totally backwards, but awesome at the same time (I hear that you can get similar results with simplicity in world machine).
Re: .:New EvoRTS Map:. A House Divided
annoyed heightmap finds no joy in his job.Forboding Angel wrote: The original:![]()