Spring engine crashes any time I start a game, here is the output
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using default configuration source "/home/morse/.springrc"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux
OS: 32bit native mode
LogOutput initialized.
Spring 0.81.2.1
Build date/time: Apr 18 2010 01:59:28
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-only data directory: /usr/games/bin/
Using read-write data directory: /home/morse/.spring/
Using read-only data directory: /usr/share/games/spring/
Scanning: /usr/share/games/spring/base
Scanning: /home/morse/.spring/maps
Scanning: /home/morse/.spring/base
Scanning: /home/morse/.spring/mods
Video mode set to 1024 x 768 / 32 bit
SDL: 1.2.13
GL: 1.4 Mesa 7.7.1
GL: Tungsten Graphics, Inc
GL: Mesa DRI Intel(R) 945GM GEM 20091221 2009Q4 x86/MMX/SSE2
GLEW: 1.5.1
o_O
WW WWW WW AAA RRRRR NNN NN II NNN NN GGGGG
WW WW WW WW AA AA RR RR NNNN NN II NNNN NN GG
WW WW WW WW AAAAAAA RRRRR NN NNNN II NN NNNN GG GG
WWW WWW AA AA RR RR NN NNN II NN NNN GGGGG
(warning)
Your graphic card is ...
well, you know ...
insufficient
(in case you are not using a horribly wrong driver).
If the game crashes, looks ugly or runs slow, buy a better card!
.
Joysticks found: 0
Joystick 0 not found
Connecting to local server
Starting GameServer: 24 ms
Starting demo recording
Using map DeltaSiegeDry.smf
Recording demo demos/20100423_184823_DeltaSiegeDry_0.81.2.sdf
Using script Random enemies 2
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.11.753
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
Sound: Device: ALSA Software
Sound: Available Devices:
Sound: ALSA Software
Using mod The Cursed 0.153
Using mod archive cursed_0153.sdz
Loading client data: 164 ms
User number 0 (team 0, allyteam 0)
Loading console: 0 ms
Sound: parsed 4 sounds from gamedata/sounds.lua
Loading sounds: 1 ms
Camera and mouse: 227 ms
Parsing unit icons
Duplicate side name: cursed
Parsing definitions
Loading all definitions: 0.229000
Loading defs: 265 ms
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading map informations
Loading map
Loading Map
[myGL::CheckParseErrors] Shader compilation error at index 61 (near "_shadow;
TEMP temp;
TEMP shad") when loading fragment-program file groundFPshadow.fp:
line 3, char 8: error: invalid ARB fragment program option
Segmentation fault (SIGSEGV) in spring 0.81.2.1
Stacktrace:
spring [0x855f117]
[0xb7830400] # NOTE: no path -> not translating
Translated Stacktrace: