PN Progress

PN Progress

A fresh perspective on battle for control of Earth, brought to you by Sanada and Snoop.

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oksnoop2
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Joined: 29 Aug 2009, 20:12

PN Progress

Post by oksnoop2 »

http://spreadsheets.google.com/pub?key= ... I_pg&gid=0

That's a link to the working spreadsheet i'm using. Yellow highlights indicate there is a wings model waiting to be textured. White means no model. I'll be updating it every few days. If you have any questions or would like to see screenshots post away.
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: PN Progress

Post by Kenku »

Oooo...sounds cool. Whats this radio energy collector btw?
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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

It's just a power generator. I think I got the idea from an episode of myth busters that dealt with free energy. My first idea was to have it so the more units on map the more power it would generate since the units were generating more radio waves. But I have no idea how to implement that so i'll be looking into it being basically a replacement of the wind power generator and it will be bound to the wind map. The current model of it is actually pretty lame.

http://img530.imageshack.us/i/radioenergycollector.png/
Kenku
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Joined: 26 Feb 2010, 06:19

Re: PN Progress

Post by Kenku »

oksnoop2 wrote:It's just a power generator. I think I got the idea from an episode of myth busters that dealt with free energy. My first idea was to have it so the more units on map the more power it would generate since the units were generating more radio waves. But I have no idea how to implement that so i'll be looking into it being basically a replacement of the wind power generator and it will be bound to the wind map. The current model of it is actually pretty lame.

http://img530.imageshack.us/i/radioenergycollector.png/
Looks like a good start at least. Might want to add a collector dish somewhere although.
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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

Yeah i wish i could find the mythbusters clip that dealt with that. I can't really remember what their build looked like.
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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en


Small victory, finally figured out what i wanted a construction unit to look like.
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: PN Progress

Post by Kenku »

Any chance of more preety screenies?
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: PN Progress

Post by oksnoop2 »

Sure, just tell me what you would like a shot off. I just don't want to have to do them all.
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: PN Progress

Post by Kenku »

Hmm...how bout a little variety. The Carrier, The Scorpion Gunship, and Mech AT Arty.
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: PN Progress

Post by SanadaUjiosan »

The all-terrain artillery bot is actually textured and in-game, so I'll provide some screenshots!

Image

Image
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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en

Got models for tech one done.
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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

got mines to work
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: PN Progress

Post by oksnoop2 »

http://spreadsheets.google.com/ccc?key= ... fcGc&hl=en

Some people are finding this difficult to follow so i'm going to work on a new way to display progress.
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oksnoop2
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Re: PN Progress

Post by oksnoop2 »

Kenku
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Joined: 26 Feb 2010, 06:19

Re: PN Progress

Post by Kenku »

I liked the organized veiw better in truth
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: PN Progress

Post by oksnoop2 »

So i lost count of the number of times i've "started over" but here we go again.

Image
http://dl.dropbox.com/u/21451998/mechs.wings

Hojo tossed in for scale.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: PN Progress

Post by bobthedinosaur »

put those octagon missile launchers on the left on (the one with the gun) and take the right ones feet, and put that on the left one, but make them beefier. see how that looks.
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