
(waiting zaphod for explanation)....
Any sample object and screenshot ? (in upspring and ingame)... that helps
Moderator: Moderators
Ugg... That's really a poor solution. It would be much more logical to change it quick before any really good models are out. It's not a huge hassle to change over from broken s3o to fixed s3o, but I can guarentee that the backwards system will be alot of headaches to texturers.Zaphod wrote:Currently, more=alpha (or opacity in most image editors) = more teamcolor. This is not a very convenient situation, but it works and is supported in 0.67b1... so let's use it (as opposed to changing it and doing another release).
This means that to have no teamcolor you need to make your texture invisible in the image editor.
Like noize says, s3o textures go in unittextures directory.
If you want to be sure about having an alpha layer, use the DDS format. There are quite a few DDS converters around on the web I think...
[plug] Upspring 1.0 is avaiable for anyone who didn't know already...
Yes, but the current way works too AND doesn't require a new release. It's also not a very big deal if you know what's happening (And everyone knows that now I hope). Edit your texture normally and invert the alpha channel once you're done with it.so... from Zaphod's post I'm getting the understanding that because these other people do not have an alpha layer, the Spring engine is defaulting to 100% team color? Maybe having it the other way around would be better.
Umm, traditionally alpha is transparency. Just because Photoshop lives in some imaginary world where it isn't doesn't make it so. The fact that Photoshop makes the transparency channel harder to nail down than a stick of butter on a hot frying pan is one of hte most frustrating things I've ever seen.aGorm wrote:You sure not not confussing your alpha and your transparency?? In photoshop if you add an Alpha channel, you jsut paint on it (it comes out red, but it means this is alpha that aint). And Im preety sure you can invert the channel if you want to, its just like any other channel.
Actully errasing stuff with teh errasor is littraly removing it from teh image, not giving it an alpha value.
aGorm