Neutron

Neutron

Hearken back to the days of yore and enjoy the first major Spring module!

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babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Neutron

Post by babbles »

Seriously, like, what the hell?

I've known and spoken about the bug before, but I was only told "it runs out of fuel", I mean, come on, really, why?

What I'm asking is, why does the Core Neutron (mini nuke), drop out of the sky about 3/4 of the way to its target.

I'd understand (to an extent) if the Arm Stunner did the same, but despite them having the same range the Stunner's missle goes all the way while the Neutron just kinda, well, plumits.

If the Arm Stunner can fire to maximum range, why can the Neutron not?
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: Neutron

Post by TheMightyOne »

i thought this bug was map related O_o you sure its like this on every map? if so it should be an easy fix
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FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Re: Neutron

Post by FaerieWithBoots »

babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Neutron

Post by babbles »

Yes, it is ancient, it was around a long time ago, I remember asking Nor about it, and watching that replay reminded me of it.

It may be map related, but it failed on that replay, I tested it on Tabula, I've seen it do it on others.

The point still stands, even if it is map related, Stunner can do it, why can Neutron not?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Neutron

Post by 1v0ry_k1ng »

probably just means the weapontime=; needs to be turned up higher
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Neutron

Post by Tribulex »

just load it with more fuels nubs
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Neutron

Post by Spawn_Retard »

it happens on extremely high gravity maps, best if it was fixed as its quite important to get the missile 100% on target first time just in case enemy gets anti, could cost the game.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Neutron

Post by Tribulex »

on higher gravity it runs out of fuel faster because it take more fuel to launch against force of gravity. its basic physics but for those of you who are not educated just remember to stockpile more fuel if you cant calculate exact then overestimate.
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: Neutron

Post by raaar »

has this been fixed?
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Neutron

Post by Spawn_Retard »

no it hasnt, happened on floris's new map.


PLEASE FIX
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Neutron

Post by Deadnight Warrior »

XTA Pimped Edition 9.601
http://filebin.ca/hwujnv/XTAPEV9601ns.sd7 or http://filebin.ca/hwujnv

-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)

more detailed change log on http://pastebin.ca/1863618
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Neutron

Post by Noruas »

I approve will update.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Neutron

Post by Jools »

Good job!
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Neutron

Post by Deadnight Warrior »

I forgot to flip the UV map of CORE Silencer. That has no impact on game other than visuals. Noruas please be noted not to do the same mistake as I did.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Neutron

Post by manolo_ »

good job dead, i think we need some new icons for the remodelled units and some new distance icons
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