Terra Forming

Terra Forming

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Terra Forming

Post by oksnoop2 »

Is there a config file for Terraforming? I can't really find one and my skimming of the gadget did not indicate where i designate what can do Terraform.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Terra Forming

Post by CarRepairer »

http://trac.caspring.org/browser/trunk/ ... raform.lua

All constructors get the buttons.

In UnitCreated:

Code: Select all

if ud.isBuilder and not ud.isFactory then
You can modify that line to determine which units get the buttons.
Google_Frog
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Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Terra Forming

Post by Google_Frog »

Just yell if you need to know anything else for whatever it is you're trying to do with terraforming. A lot is 'customisable' but only with a bit of editing, for example the existence of pyramids(step size is easy to set but if you don't want pyramids a complete removal is better) and immobility of buildings.
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