Required Gaming for Humanity: 1st Edition - Page 2

Required Gaming for Humanity: 1st Edition

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Caydr
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Re: Required Gaming for Humanity: 1st Edition

Post by Caydr »

Stalker on its own was very good and certainly in my top 20, but I wouldn't call it a must-play without the "Oblivion Lost" mod.
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Hobo Joe
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Re: Required Gaming for Humanity: 1st Edition

Post by Hobo Joe »

Ohh yes I forgot KOTOR, awesomeness.
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Gota
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Re: Required Gaming for Humanity: 1st Edition

Post by Gota »

The very first stalker was awesome...
It was semi awesome semi broken,a combination that created a lot of random events and weird occurances and yeah the mods made it nice..
I still crave for a nice looking cool game that has tons of randomness in it as oppose to being linear and scripted and static.
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SinbadEV
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Re: Required Gaming for Humanity: 1st Edition

Post by SinbadEV »

neddiedrow wrote:1. Dwarf Fortress
2. Super Puzzle Fighter II Turbo
3. Spring 1944
4. Killing Floor
5. Kernel Panic
Bold Choices but I can't disagree.

1. Pong
2. Tetris
3. Pac Man
4. Super Mario Bros. 3
5. Wolfenstein 3D
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knorke
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Re: Required Gaming for Humanity: 1st Edition

Post by knorke »

1) Subspace/Continuum Asteroids in all variantes/remakes was always my favorite of all "old 2d games." This is Asteroids without the floating rocks. But with enemy space ships. :shock:
Sadly only 3 or 4 servers are left with decent 20+ player fights.

2) Quake 3 / Quake Live Still best fps I think.

3) Half Life. Best setting, atmosphere, everything. wtf@hl┬▓ story and characters.
mods worth special notice:
Sven Coop: multiplayer coop game. Forget L4D, this is so much more fun. Also not limited to 4 players.
The Specialits - insanely fun, nothing like dropping your empty maschine gun while jumping from a balcony to grab a shotgun to shot someone who comes sliding across the floor in slow motion.

4) Pitfall! ÔÇô The Mayan Adventure best jump'n'run imo.

5) Live For Speed (!=NFS) Until you have battled someone for multiple laps in a 30 cars race always bumper by bumper, you probally do not know how immersive pc gaming can be. FFB wheel is kind of mandatory though.

6) Interstate '76 Best game in the rare "cars with weapons" genre. Really really awesome but maybe too old graphics today and its buggy on xp.

7) World Racing 2 Didnt expect much from this at first but was then surprised what a cool arcade racing game this is, escpically splitscreen on TV with controllers. This is how the Need for Speed series should have continued. Car Damage, interessting tracks (even off road), traffic, cars ranging from the usual sport cars to SUV's and race cars.
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Hobo Joe
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Re: Required Gaming for Humanity: 1st Edition

Post by Hobo Joe »

knorke wrote: The Specialits - insanely fun, nothing like dropping your empty maschine gun while jumping from a balcony to grab a shotgun to shot someone who comes sliding across the floor in slow motion.

I'm convinced this is the best mod ever made for an FPS.


Damn, now I wanna DL and play it again....
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SwiftSpear
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Re: Required Gaming for Humanity: 1st Edition

Post by SwiftSpear »

Sheekel wrote:
neddiedrow wrote:1. Dwarf Fortress

I tried DF, it was too complicated and too much ASCII hurt mien eyeballs
Creating useless drama? Fishing to be called a graphics whore?

I don't understand why someone has to comment on the graphics of the game every time the subject comes up. As if anyone doesn't understand why it's like that. It's like complaining about the wind making you feel cold when you go skydiving. It's just an integral part of the way it works, so either admit you just don't like skydiving and let the other people who do enjoy it, or suck it up and learn to take the down side with the up.

DF is BY FAR the best example of procedurally generated story telling ever created, and it's probably the most entertaining single player strategy game on earth. Yup, the graphics are terrible, yup, the interface needs alot of work (which will one day get done, but the problem is that features change so often that the interface would need to be redesigned every patch, so it's monolithic but functional design streamlines the development process, so interface improvements are slated for a later stage of development), yup, it's buggy and eats system performance, and yup, it's hard to learn. Your complaints will neither fix any of these things, nor will they help the people who have gotten over those downsides enjoy the game any more. DF has a TON of passionate fans, if you're looking for someone to hold your hand and help you get into the game yourself, then it's not hard to find such a person, there's alot of us, we remember how hard it was to learn the first time too. But step 1 is to just accept that while ASCII graphics aren't pretty, they do work.
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SwiftSpear
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Re: Required Gaming for Humanity: 1st Edition

Post by SwiftSpear »

There's something about melee vs ranged combat in an FPS. It's great in L4D, it's great in AVP, but there aren't really any FPS games out there that did it as fluidly and expertly as Natural Selection did.

I have high hopes for NS2.

DOTA was a great game, and my personal favorate off shoot of that branch, League of Legends is a must try in my opinion. It's free, it's addictive as hell, and it's incredibly well designed for taking a game thats extremely competitive and elitist at the high levels and making it so anyone can pick it up and start learning without getting utterly destroyed or raged at endlessly.
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d-gun
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Re: Required Gaming for Humanity: 1st Edition

Post by d-gun »

SwiftSpear wrote:
Sheekel wrote:
neddiedrow wrote:1. Dwarf Fortress

I tried DF, it was too complicated and too much ASCII hurt mien eyeballs
Creating useless drama? Fishing to be called a graphics whore?

I don't understand why someone has to comment on the graphics of the game every time the subject comes up. As if anyone doesn't understand why it's like that. It's like complaining about the wind making you feel cold when you go skydiving. It's just an integral part of the way it works, so either admit you just don't like skydiving and let the other people who do enjoy it, or suck it up and learn to take the down side with the up.

DF is BY FAR the best example of procedurally generated story telling ever created, and it's probably the most entertaining single player strategy game on earth. Yup, the graphics are terrible, yup, the interface needs alot of work (which will one day get done, but the problem is that features change so often that the interface would need to be redesigned every patch, so it's monolithic but functional design streamlines the development process, so interface improvements are slated for a later stage of development), yup, it's buggy and eats system performance, and yup, it's hard to learn. Your complaints will neither fix any of these things, nor will they help the people who have gotten over those downsides enjoy the game any more. DF has a TON of passionate fans, if you're looking for someone to hold your hand and help you get into the game yourself, then it's not hard to find such a person, there's alot of us, we remember how hard it was to learn the first time too. But step 1 is to just accept that while ASCII graphics aren't pretty, they do work.

yikes! it was just a comment. nothing i say is intended to provoke people or start drama.
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Sausage
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Re: Required Gaming for Humanity: 1st Edition

Post by Sausage »

Morrowind
Shinobido
Urban Reign
Halo 3
Spring
IJJI Gunz
Legions
Wurm Online
KOTOR
GTA/SaintsRow
Total Annihilation
Orange Box
Empire Earth 2
FutureCop LAPD
CS
Return To Castle Wolvernstein Online
Tetris

I hate these threads its so hard to remember every great game, there's so many!
Last edited by Sausage on 15 Apr 2010, 14:15, edited 2 times in total.
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Pxtl
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Re: Required Gaming for Humanity: 1st Edition

Post by Pxtl »

I think somebody already mentioned Star Control 2... so since that's been covered, here's my list... I'll try to focus on ones you probably haven't heard of:

Abuse. Many games have tried to get FPS gameplay into a sidescroller, but none of them can top this first and final word on the subject. Excellent trigger-based maps.

Master of Magic - best 4X ever made.

Unreal Tournament '99 for the mutators. Through crawling through the mutator content available online, you could put together a wonderfully customized game.
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Caydr
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Re: Required Gaming for Humanity: 1st Edition

Post by Caydr »

Subspace/Continuum's a great game but I don't think it's a required for humanity title. Love Trench Wars though.
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knorke
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Re: Required Gaming for Humanity: 1st Edition

Post by knorke »

trenchwars was fun for the massive hosted deathmatches ("worldwar" with 100-200 players) and all the other hosted events..public was always just messing around (in a good way) but when i logged in some time ago it had become totally stupid. (the players)
I dont usually say stuff like this, but subspace is really dying, even trenchwars where there still are players. Only zone still worth playing is deathstarbattle...
I always liked the flaggames (a small warzone, ssce starwars flagzone or something) best.
Basically there were some moveable flags scattered around the level and your team had to collect them all by hiding them in a base. (there were lots of structures around the map so you had to choose wisely where)
FutureCop LAPD
ah yes. played that on PS, cool game! Army Men 3D (or something) was similiar in that both players had a base and ai controlled allies.
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Caydr
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Re: Required Gaming for Humanity: 1st Edition

Post by Caydr »

d-gun wrote:yikes! it was just a comment. nothing i say is intended to provoke people or start drama.
DF is an amazing game, I only played it for a couple hours and even I could tell that.

Ordinarily I wouldn't have a problem with a game that's all text. Actually I enjoy a good old-school text adventure. I think the problem for me is that I'm bothered by the fact that I know 99.9% of the people who try the game will never get past the first screen. It's like I'm frustrated on their behalf or something!

All text is one thing, but if the author could just make the actual user interface something a bit friendlier, I'd definitely spend more time with it. There are too many key combinations to remember, and definitely too many things that you won't realize you need until you're already dead. Linux people must love it.
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KaiserJ
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Re: Required Gaming for Humanity: 1st Edition

Post by KaiserJ »

sausage you played gunz on IJJI ? lots of fun? i played blackshot and i heard it was pretty much the same thing
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momfreeek
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Re: Required Gaming for Humanity: 1st Edition

Post by momfreeek »

Pxtl wrote:Master of Magic - best 4X ever made.
+1. MoM made me a freak
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KaiserJ
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Re: Required Gaming for Humanity: 1st Edition

Post by KaiserJ »

wait... you're not actually a mom?
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Panda
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Re: Required Gaming for Humanity: 1st Edition

Post by Panda »

knorke wrote:1) Subspace/Continuum Asteroids in all variantes/remakes was always my favorite of all "old 2d games." This is Asteroids without the floating rocks. But with enemy space ships. :shock:
Sadly only 3 or 4 servers are left with decent 20+ player fights.

4) Pitfall! ÔÇô The Mayan Adventure best jump'n'run imo.
8)
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momfreeek
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Re: Required Gaming for Humanity: 1st Edition

Post by momfreeek »

KaiserJ wrote:wait... you're not actually a mom?
do i look liek a mum? err...
do I play like a mum? no don't answer that..
i'm not a mum.
yanom
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Re: Required Gaming for Humanity: 1st Edition

Post by yanom »

The whole homeworld series. A true space opera.
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